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"Converting JR3 scenario to TCHAE " Topic


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Comments or corrections?

Last Hussar11 Oct 2014 12:24 p.m. PST

I'm converting a Jonny Reb scenario to They Couldn't Hit an Elephant – they seem roughly analogous. I don't have JR so will people please clarify a few points.

Classification
TCHAE has Raw, Average and Veteran. Are the equal to Green, Veteran and Elite, or are there other classifications?

Units MAY be classed as resolute, Aggressive or Cautious- is there anything like this in JR?

How are officers classed?

What is the ground and time scale?

Thanks.

PJ ONeill11 Oct 2014 2:48 p.m. PST

The 3 morale states (classifications) match.
There is no Resolute- Cautious, it leaves that to the player. There is Fatigued- minus 1 morale, but same fire strength.
Scale is 50 yds/inch and 20 minutes a turn

Last Hussar12 Oct 2014 2:02 p.m. PST

Cheers- How are the officers classed, and what effects does this have? With Elephant they get Action Points, which are used to give orders. Generally the further away, the more AP (Peter Pig players know this system too)

PJ ONeill13 Oct 2014 12:55 p.m. PST

Brigade Officers are usually +1, it adds to the fire effect and a Morale benefit.
Divisional Officers are usually +2 for Morale benefit and +1 for fire effect.
Bobby Lee might be a +3 for Morale, but most officers are +1 or 2.
Some Officers are +0- no Fire or Morale effect but there for CmdCntl.
Command control is 1 foot in open and reduced by bad terrain, and no movement if out of CC.

Last Hussar13 Oct 2014 3:54 p.m. PST

Magic – think I can finish the conversion. Just need to think how im going to integrate the definate timings in JR with the variable turn length (due to coffee break) in Elepant.

Thanks

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