"Introducing Open Combat" Topic
6 Posts
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Tango01 | 11 Oct 2014 12:19 p.m. PST |
A new skirmish rules for pre-gunpowder historical periods or fantasy settings. Second Thunder has a new set of rules for pre-gunpowder and fantasy miniatures. The game's called Open Combat. link link link Main page secondthunder.com Amicalement Armand |
Ping Pong | 14 Oct 2014 6:05 p.m. PST |
Just picked these up. Look interesting. Trying them on Thursday night. |
Darwin Green | 16 Oct 2014 7:15 a.m. PST |
I know one thing I'd like is some context for how good a value is. Like, what is the combat value of say a fresh recruit vs a veteran? what's the average toughness of a human? And, so on. |
Darwin Green | 17 Oct 2014 5:44 a.m. PST |
actually, is there anywhere that has generic unit profiles? I know making your own is half the fun, but it would be nice to have rough guide lines on what "average" could be. |
ImhotepMagi | 17 Oct 2014 7:41 a.m. PST |
It would be nice to see a preview of sorts to see what this has over, say, A Song of Blades & Heroes. SBH is my go to skirmish game right now and it would be hard to supplant. |
Darwin Green | 17 Oct 2014 8:48 a.m. PST |
it's got a similar fumble system to it, but they're a bit different at the moment. one thing I think is neat from skimming through the book is the psychological attacks. You can taunt a guy to come over to you, or you can enrage someone to give them a STR boost, but at a DEF penalty. which is kind of neat if you min/max a strong, but weak minded(mind is a stat in this game) will be vulnerable to a more strong minded opponent. So a crafty fighter could potentially just distract the big guy and locking him down. SBH has the advantage of having a smorgasbord of supplements to customize your game to your liking. |
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