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"Gaming Ebola-Zed.." Topic


17 Posts

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2,032 hits since 9 Oct 2014
©1994-2024 Bill Armintrout
Comments or corrections?

Only Warlock09 Oct 2014 4:17 p.m. PST

Ok, now that the other post has dissolved into name calling I'd like to ponder game possibilities!

Zombiesmith and Flytrap have some great Riot Minis available:

link

link

and if we mix in some packs of Rebel Minis 15mm Zombies we are ready to roll!

There are the THWG Zombie rules and also Ambush Alley's updated Ambush Z rules on the way. We could probably do it with Force-on-Force as well. Thoughts?

Charlie 1209 Oct 2014 5:49 p.m. PST

Ebola??? You'd have to be one sick puppy to game THAT. No thanks, I'll pass….

Only Warlock09 Oct 2014 5:52 p.m. PST

(Rolls eyes)

TNE230009 Oct 2014 6:34 p.m. PST

"…sick puppy to game THAT. No thanks, I'll pass"

TMP link

ravachol09 Oct 2014 7:18 p.m. PST

first having some guns along zeds could do for unusual gaming from "normal" zed gaming

ravachol09 Oct 2014 7:24 p.m. PST

otherwise political flow charts would definitivly be great thing offering interesting variables and outcomes.

rather then mindless zombies actual epidemic would rather be hysterical madness rush type with many competiting small groups or lonewolves among both zed and survivors.

should aswell had uncertainess on who is really infected , suspect or in full health even in own crew members if they didn't pass through carefull NBC scan first.

ravachol09 Oct 2014 7:44 p.m. PST

on "political" flow charts I'd go for some roll for each PEF blips aswell each player initial group and those apparently 'safe aeras' still under some control from governmental forces , health fighters and so on.


by the way firefighters from rebel minis would have good reasons to play part in this kind of game , so would police officers and gang members (all aviables from rebelminis aswell) .

I wonder how much some of 5-core or chain of command mechanics could be incorporated upon needs ( like jump points for own renforcements or pre game advance along PEF mixed with "events" triggered by those possible PEF on pregame political flow alike peterpig AK47 lines).

some "zeds" could possibly fall to disease during game course with bodies being possible infectionary jump points or event contracted when nearby.

Vehicles including armors , choppers and most civilian option down to roller-skatters.

dogs , rats and other banimals would certainly be good to game with so would roadkill dead animals equivalents.

but then this options aswell as above ones are for an ebola-like stronger type of virus spread while different from 'zed' infection.

If to game ebola real one and spreads a chaos among population I would lean more toward small multy-factional game mixing various level of unarmed up to top-notch equipment armed ones.

ravachol09 Oct 2014 7:54 p.m. PST

still on fictional zed-like "ebolaian spread" , it could be interesting to model the events where psy-op takes over , like how would a model react to children or gorgerous cuty while knowing they are possibly infected yet needing some close examination to be sure.

How for old friends or relations ?

and should game offer some treatment , would it have to be within a certain delay after infection , with some tech at hand , via evacuation ?

should potential evacation be aviable would some try to resist it ? would others try to force way in order to get evacuated first ?

many such occurences do actually often show up in time of war crisis or natural disasters so on a zed-like virus infestation it wouldn't miss to happens in sheer numbers of time.

ravachol09 Oct 2014 7:55 p.m. PST

crowd control modeling could also be thought of if to add some tweacks to the possible plots . (easy to do with THW )

ravachol09 Oct 2014 8:06 p.m. PST

even in co-opp games or solo ones keeping onboard as many small groups as possible eachinteracting on their own agenda seems a way to develop.
First it will add chaos and uncertaincy to the game in quite epic proprtions and will eventually further develop in conflicting splits and regroupments as virus spread bshows among group members or untouched ones get to choose with whom to join with ( psy-opp , treatment options aswell as political flow charts should do a nice breed)

Charlie 1209 Oct 2014 9:03 p.m. PST

Let me roll back my comment. 'Sick puppy' is over the top (and apologies to all).

Having worked intake in a major medical center, I've seen too many seemingly healthy (but actually critically ill) people cross my desk and then 8 hours later, get rolled off to the morgue… and then have to deal with the family and friends. Just too close to real life for me.

But… I suppose any of the zombie games could be adapted. But just not for me…

ravachol09 Oct 2014 9:52 p.m. PST

yes I do understand your point fully , and taking a bet on gaming something that somehow reflect closer to us reality alway does bring wargaming or plainly gaming under a darker approach where most do feel more concern then gaming fantasy world or "gosts of the past" ( no harm mean , just about gaming with virtual lives of peoples often seen as far( enough from our reality to keep feelings away).
It does certainly do some equivalent unease among war veterans or merely peoples having in real life conflicts more often simulated in gaming such as WW1 , WW2, corea, vietnam just to name some of the most played. And the more people alive for a given conflict the more troublesome it may get . So on conflicts still going on or in this case on conflicts without reality yet taking news breacking actuality as a basis upon which we try getting a game while adding much weird SF things in it does bear a grim feel.

sorry if it did brings up too much sad rememberance yet this is fictional setting in itself and present some unusual opportunity to get a good game.

Now for ultra-modern part opf the subject it's especially the subject of it : toying game ideas among recent or near-futur reality and getting a game of it . It doesn't implies any disrepect for real lives that those events do play with and do take place along caricatures we find in worldwide press or fictional books happening in such background.

If we manage to get a good gameplay , introduce some humourous tones by or manage to reflect some interesting views by this medium it will have reach the fundamental goal of playing games.
And it's way more respectfull then drowning into real life political exchanges of view upon things which we hardly may interfere much with such chats.
so all in all it's not intended to even take side in nor emit judgement upon anyone evenless having fun of real disasters and those involve directly in them.

Chortle Fezian10 Oct 2014 5:42 a.m. PST

Ebola??? You'd have to be one sick puppy to game THAT. No thanks, I'll pass….

Unless you are simulating (that sense of "game") for education rather than fun. The military, and I guess the police, do that. You might also run such a simulation – say using Kriegspiel type rules – to help people think through a situation.

Tango0110 Oct 2014 9:04 p.m. PST

Royal Navy Sends Its Weirdest Ship to Fight Ebola

"The British Royal Navy is deploying the auxiliary ship RFA Argus to Sierra Leone in West Africa in order to help health officials contain the deadly Ebola virus.

If you've never heard of Argus, you're not alone. She's an odd, obscure vessel—an ungainly combination of helicopter carrier, hospital ship and training platform.

But you've probably seen Argus, even if you didn't realize it. The 33-year-old vessel played a major role in the 2013 zombie movie World War Z, as the floating headquarters of the U.N…."
Full article here
link

Amicalement
Armand

deephorse12 Oct 2014 2:30 a.m. PST

But it turns out to be the most suitable vessel for the job.

Stupid attention grabbing headline anyone? But then what's new?

Mardaddy14 Oct 2014 7:34 p.m. PST

If it is stupid and it works, it's not stupid.

Norrins17 Oct 2014 5:26 a.m. PST

Change Ebola to say "Motaba" and it might be more palatable.

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