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"Urban Squirrel Territory Fighting" Topic


10 Posts

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Personal logo etotheipi Sponsoring Member of TMP02 Oct 2014 2:17 p.m. PST

No kidding. I'm watching it outside my window across the street right now. There has to be a way to fight that out with Splintered Light minis, though I would want unarmed squirrels …

Coyotepunc and Hatshepsuut02 Oct 2014 2:24 p.m. PST

I believe Reaper has sone unarmed squirrels in their Familiars packs, and Iron Wind did once upon a time.

Stryderg02 Oct 2014 6:39 p.m. PST

So, what kind of squirrels? Red, black, grey, flying, grizzled giants, ground squirrels, tree squirrels. You could almost field an army of the little critters.

Personal logo miniMo Supporting Member of TMP02 Oct 2014 7:00 p.m. PST

We get some pretty verocious battles in our back yard which has a lot of oak trees for real estate.

Squirrels are cannibals. This I have seen.

Personal logo Virtualscratchbuilder Supporting Member of TMP Fezian02 Oct 2014 8:11 p.m. PST

Last year we had a murderous squirrel that stalked rivals and knocked them out of our 100 foot pine such that they plummeted to the steet below.

Fatman03 Oct 2014 5:20 a.m. PST

Always my favourite Squirrel attack story.

Fatman

Fatman03 Oct 2014 5:23 a.m. PST

Of course posting the link would help

link

Fatman

shuffles of stage sideways looking sheepish.

Personal logo etotheipi Sponsoring Member of TMP03 Oct 2014 5:18 p.m. PST

Fat Urban Grey Squirrels, I believe.

While a host of them would certainly be dramatic, there were only two of them attack another single. I think this was a territorial battle, due to habitat reduction. The city is making infrastructure improvements one street over, and taking out trees along the street in the process.

This leads to the general idea for the game. Kind of like the 80's video game Archon, played in two levels: Operational and Tactical.

At the operational level, you assign your squirrels to trees and plan movements to invade others' territory or defend your own in a situation of ever reducing total resources.

Then to the tactical level. Based on the operational moves for the turn, you fight a series of squirrel-on-squirrel engagements. I'm trying to figure out a decent way to do justice to the cyclic and 3D nature of the chasing, smacking, jumping, and falling absurd distances and still living.

colonneh13703 Apr 2015 6:01 p.m. PST

Oh, be still my fingers! My word processor program's siren song calls! Remember three-dimensional chess from "Star Trek TOC? Add die rolls for combat resolution, insane movement allowances(zip! zip! zip!), and multiple stacked playing surfaces, and Voila'! Claw and teeth v. Claw and teeth Combat. Give 'em light sabres! Why not. Of course!
8-)

Last Hussar04 Apr 2015 4:43 a.m. PST

So, what kind of squirrels? Red, black, grey, flying, grizzled giants, ground squirrels, tree squirrels. You could almost field an army of the little critters.

Dire, were….

SouthernPhantom10 Apr 2015 7:21 p.m. PST

The squirrels at my college are surprisingly peaceful, and yet vulnerable to blowgun darts from enterprising students…including a human element (like FOF's Fog of War cards) could add an interesting dimension to things.

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