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"Nice Beutepanzer Painting Walk Through" Topic


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998 hits since 1 Oct 2014
©1994-2024 Bill Armintrout
Comments or corrections?

Privateer4hire01 Oct 2014 10:01 a.m. PST

WWPDers do it again, this time with a captured Mark IV.

link

VonTed01 Oct 2014 10:30 a.m. PST

Saved for later reference :)

monk2002uk02 Oct 2014 5:33 a.m. PST

It was interesting to read the supplementary text on the page. The author noted "So what role do the tanks play in the game? So far tanks seem to be able to cover your infantry as they move into attack, which is what they did historically. They also can get off a lot of MG shots which can possibly pin your opponent. This may be a good reason to take a tank on your list since this how you will probably get a chance to pin an enemy platoon before an assault. With your only template weapon being an expensive two or three gun battery, you will have to rely on massed firepower to get a pin."

There is no question that enough tanks had a powerful effect if they were, in turn, well supported by artillery and other suppression of German field and anti-tank guns. Close infantry-tank integration was extremely difficult once a battle got underway. Communication was a real problem if the area was under fire. There were examples where, if the battlefield was relatively quiet, an infantry NCO could bash on the tank and get a message to the crew that such and such an MG nest needing taking out. The real benefit of tanks, however, was that they were huge magnets for small arms fire. It was this effect, coupled with the fact that even armour-piercing bullets had little effect on the later marks of British tanks so they could keep going in this maelstrom, that helped infantry get forward.

Direct fire support usually came into effect at very close ranges (hence the inclusion of grapeshot in the arsenal of 6 pounder guns). This was aided by the frequently used ability to crush MG nests.

Robert

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