Andy Skinner | 29 Sep 2014 6:49 p.m. PST |
I have no idea where to post this. :) Fictional critters and history, World War I tech, World War II rules. I played my first game of Chain of Command for the Quar figures by Zombiesmith. Some pictures and links here. link I don't have much of a report, since I didn't take good notes. And not much of a review, because the game was a bit messy. I think I need to try some more. But I like the uncertainty of the Jump Off Points and the Command Dice. Looking forward to cleaning up my CoC implementation of Quar and trying again. andy |
morrigan | 29 Sep 2014 6:58 p.m. PST |
Looks like fun. Like the house! |
Battle Phlox | 29 Sep 2014 7:06 p.m. PST |
Quar and Chain of Command? Awesome idea! |
whitejamest | 29 Sep 2014 7:19 p.m. PST |
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Lion in the Stars | 29 Sep 2014 7:25 p.m. PST |
Hrmmmm, I may need to chase down a copy of Chain of Command! Good looking game! |
45thdiv | 30 Sep 2014 4:38 a.m. PST |
That is what I plan to use for my Quar. |
Frederick | 30 Sep 2014 4:40 a.m. PST |
Very interesting – like the Quar and a very clever use of, as you say, WWI tech and WWII rules! |
kallman | 30 Sep 2014 6:25 a.m. PST |
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Andy Skinner | 30 Sep 2014 10:33 a.m. PST |
I updated my Coftyran and Crusader force lists, removing some special rules and replacing them with National Characteristics. link andy |
Dan97526 | 30 Sep 2014 10:38 a.m. PST |
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Redroom | 30 Sep 2014 3:22 p.m. PST |
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(Leftee) | 02 Oct 2014 9:52 p.m. PST |
Yup, was planning on using my Quar for the same. |
robpask | 03 Oct 2014 6:43 a.m. PST |
Wow, very interesting!!! Roby |
Andy Skinner | 03 Oct 2014 1:08 p.m. PST |
If anyone who is planning to do similar wants to join the conversation about how to implement it, please see this forum: link and the older one: link I'm settled more and more on lots of things, but have just started into vehicles. Josh tells me the Ryshi should have some anti-tank power, since the armor isn't as good as WWII armor. But I'm having some trouble seeing how to implement that without making the Ryshi act sometimes like an AT rifle, sometimes like an infantry weapon. In CoC, a MG can have a light effect on a vehicle. Maybe give Ryshis a limited chance to do the same. For example, 3 ryshis could fire on a vehicle and have the same effect as MGs. (That seems a stretch.) 2 could do it on 3+, 1 on 5+ Or they could act like an AT rifle, with AP equal to number of Ryshis. That confuses number of shots with penetration. Reading just a tiny bit about WWI AT rifles, sounds like originally AP weapons weren't very good, and armor was plenty strong compared to that, even if it not as good as WWII armor. So I'm still not sure what I ought to do. I don't want a squad of Crusaders, who carry 3 Ryshis, to have to make 3 anti-vehicle shots (maybe AP 1 or 2), since fire against vehicles is more complicated than fire against infantry. I'd like to know if the way I'm doing it (concentrating on a Quar Section (two squads)) is what you'd do, or would you move up to a Company? What else would you do different? Anyone want to take a shot at the Kryst, or another army? andy |
(Leftee) | 05 Oct 2014 5:42 p.m. PST |
I was planning on using the Bogen as a semi auto rifle and the Ryshi as an assault rifle. It is a 20mm round (I think) though, so could definitely see an anti-armor capability. I think I will use the Crusader sniper as an ATR for both sides and the Coftyran sniper as snipers. The HSG can be used as an ATG too (with good HE capability), rather than an HMG type weapon. I have 2 sections of Crusader and Coftyran, will plan on getting a third squad for each. I will keep 1-2 LMGs at platoon level rather than squad level for Crusaders and give the Coftyrans the British special rule for volley fire and maybe the German MG rule. The Crusader LMG and a modified militia ptn7 also (lengthen the barrel) will be clip fed. I have 2 squads of militia which is a quar company and 2 Kryst and two Sothwyr which is also a company. So for the rules will add Kryst to one side and the militia to the other until I get another squad or two each side – or use other people's stuff too. For the interwar and into mid WWII there weren't good AT weapons besides those thrown or attached -Which CoC describes well. Don't forget some pretty effective rifle grenades against v. early armor. Haven't got any armor yet, will either stick with quar stuff or get some FT17s, or MkVIs. |
Andy Skinner | 06 Oct 2014 7:41 a.m. PST |
Thanks for input. I'm planning on using Crusader snipers for either ATR or sniper, depending on what i want to do. In 15mm, there aren't any Coftyran snipers yet. I'm sure I could designate a regular rhyfler and tweak him a bit. The rules say some snipers use the Harlech anyway, I think. While the assault rifle is "better" in some ways than the Bogen, I don't see it as an assault rifle. Range and power seem to be the important parts. It is just how to implement it where I'm not sure. Would you limit the range on HSG? I was thinking infantry gun, which is effectively like an anti-tank gun. Both guns use same rules, and I think main difference is whether a gun has higher AP or HE. Are you going to use a Company as the equivalent of a CoC "platoon"? I'm going for a supported Section (the 2 squads under an is-Caerten, not the rules meaning same as squad). andy |
(Leftee) | 07 Oct 2014 9:12 p.m. PST |
Andy, Then perhaps make the Ryshi a BAR – has range and power then and without an inherent LMG in the squad, the three together act as 1-2 LMGs? Still will use the Ryshi as an Assault Rifle simply because it kinda looks like one. I toyed with ditching the Ryshis completely and just going with Bogen and adding an LMG to each squad – more WWII-y. Will see, cost of this though is an issue – I use the 28mm figs. HSG could definitely be classed as an IG. Think short 37mm or 65mm Italian or 75mm US – have AT capabilities. Or you could use it as a rapid fire 20mm or 37mm clip fed gun. Was thinking of using 4 squads as above (mixing my force) until I buy 1 more squad each of Coftyran and Crusader so would match the CoC Inf platoon. Ideally 4 squads so can do 'This Quar's War' too. Though if you limit LMGs and put them at Platoon level 3-4 oversized rifle squads would be interwar-cool. I think, as long as you have some other units, vehicles, support weapons, command etc. you can get away with 2 squads. Seems this would be the absolute minimum in Chain of Command. Just as in 'This Quar's War' split your section into two teams with the Yawdryl joining the 4 figure group and the other 5 in the other team. Bruce. |
Andy Skinner | 08 Oct 2014 2:00 p.m. PST |
The Crusaders have a good bit of support built into their company, which is why I thought it was a bit large. But the way I do it (a 2 squad Section plus support Squad plus 1 LMG for Crusaders) is a bit small, so you could go either way and account for it. The Crusader Company just has some of its support built in. It will definitely be more interesting to have more stuff out there. The Patrol scenario didn't provide a lot of support, and we didn't have as many tough choices to make as we should have. I'm going to stick with defining the Ryshi in terms of National CHaracteristics, and either let it re-roll 1s in the effect roll (already re-rolls 1s in to hit, because it is semi-automatic), or ignore a level of cover. But i don't know what to do with the armor piercing aspect. The closest is the ability of machine guns to get a minimal result on a tank. Maybe I'll do that. Looking forward to what you do. Please post on the Zombiesmith forum if you get going. andy |
(Leftee) | 08 Oct 2014 10:00 p.m. PST |
Sure, will try!. Thanks. Good luck with your quar story! |
Andy Skinner | 11 Nov 2014 11:59 a.m. PST |
I updated my force lists after finally realizing that the junior leader is not part of a team. Made a few other tweaks. Discussion: link Files: link andy |
Lion in the Stars | 12 Nov 2014 11:35 a.m. PST |
While I dearly love This Quar's War, I'm quite frankly in awe of the way Chain of Command works. Thank you for your work on this! |
Andy Skinner | 13 Nov 2014 8:13 a.m. PST |
Note that after I updated my lists, I got some info from Josh and found out that the Crusaders are not organized as I'd decided. I have fun trying to match the "historical" organization of the Quar nations with what would work in CoC. Josh says the Crusader squad should be 3 teams, each with 2 rhyflers with Bogens and 1 rhyfler with Ryshi, plus the Yawdryl. There isn't anything preventing me from doing that in CoC. They'll have an advantage in some things (spreading shock, doing things a team can do no matter how many soldiers are in it, etc), and disadvantage in others (more fragile teams, more CIs needed to command by team). Plus it might be more fiddly. I will make a list that way, but I may make my own "imagi-nation" (the idea of an imagination in an already fictional setting makes me giggle) and use the organization where the 3 Ryshis form one team and the Bogens the other. Coftyrans need an adjustment, too. I should have waited for a response from Josh before making my changes and advertising them. andy |