troopwo | 26 Sep 2014 7:08 p.m. PST |
I want help finding a rule set for modern skirmishing in 28mm. I like having a platoon or even more on the table. I like printed rule set or books if possible. Is there anything available that flows well without bogging down, is easily variable enough to use or allow for everything from artillery, air support, IEDs et ceterea,,,? I have Skrimish Sangin somewhere, while I think it is a great production, it seems almost like role playing a fireteam. Sorry about my view of this, just I like multiple sections or maybe even above platoon sized games. Any suggestions? I think there was even one game posted a week or two back, but I can't recall it,,,darned aluminum pot syndrome,,,. |
whoa Mohamed | 26 Sep 2014 7:29 p.m. PST |
Force On Force …Ambush ally games |
delta6ct | 26 Sep 2014 8:46 p.m. PST |
Force on Force is popular. The rule set you are thinking of is probably No End in Sight. I haven't tried them yet, but they look good. Mike |
Extra Crispy | 26 Sep 2014 9:21 p.m. PST |
Troopwo: I am working on just such a rule set that will cover, say, Vietnam to near future and beyond. A player can easily handle a platoon. At present they are in play test so a bit "bare bones." But the mechanisms for everything are there. There are comms officers for calling in air/artillery; "ambush" rules which can represent an IED or a local villager taking a few pot shots at your troops. Features a two-phase turn sequence, using a simple orders system. If you would like to see a copy of the draft drop me a line at mark@scalecreep.com You could easily stat up a couple platoons and try them out, see if they might be what you are looking for. |
Weasel | 26 Sep 2014 9:43 p.m. PST |
*ahem* TMP link :-) If you have questions let me know. No End in Sight is aimed at platoon or so. You can scale down without a ton of problems and you can run a full mechanized platoon with a tank or two without any fuss. Reaction fire is built right in and very simple, being focused on restricting movement rather than just being extra shots, and it's one of the few games that actually ends up with a pretty realistic casualty rate. |
shelldrake | 26 Sep 2014 10:35 p.m. PST |
And in case anyone is wondering, 'No End in Sight' does work with 28mm figures, and it you use a decent (normal?) sized table for 28mm games you can fit a platoon on no worries. I played my 28mm game in a 90 x 180 cm area and only used about 1/3 of the playing area for a LRRP team vs some Viet Cong. |
Andoreth | 27 Sep 2014 3:47 a.m. PST |
Like Troopwo I prefer printed rule sets rather than downloads, is No End in Sight available in book form and if so is there a UK stockist? |
Chuckaroobob | 27 Sep 2014 5:17 a.m. PST |
I have to mention Iron Ivan's "Disposable Heroes," which is a WW2 set with supplements for moderns: "By the Knife" for Soviets in Afghanistan, "Seek Out, Close With, and Destroy" for US vs. Somalia and the Falklands War, and "The Long Road South" for Vietnam. |
Ambush Alley Games | 27 Sep 2014 7:19 a.m. PST |
This story on a Force on Force game was posted up recently, but I don't know if it's the one you're referring to: TMP link I think there have been a few Force on Force AARs posted on TMP recently and you can definitely see more at our own forum found at ambushalleygames.com/forum The designers and a whole army of experienced players hang out on our forum – it's a very friendly and informative community center for the AAG crowd (and anyone else who likes discussion and photos of modern and science fiction wargaming, for that matter). You can learn more about Force on Force and its many supporting companion books (each book provides a nice selection of scenarios, TO&E information, theater specific rules, etc.) at our website, found here: ambushalleygames.net And last but not least, I'm always available at shawn@ambushalleygames.com All the best, Shawn. |
saltflats1929 | 27 Sep 2014 7:57 a.m. PST |
If you want to move sections around, Force on Force or Disposable Heroes give a good game. |
troopwo | 27 Sep 2014 9:21 a.m. PST |
Thanks everyone so far. Seems like a few good choices. I do like using multiple sections sometimes even a couple of platoons at once. I am going to have to take a serious look. |
Weasel | 27 Sep 2014 9:22 a.m. PST |
Andoreth - Unfortunately PDF only at this point. |
dragon6 | 27 Sep 2014 11:46 a.m. PST |
Unfortunately PDF only at this point. Don't let that stop you. Print shops can do a nice job and spiral bind it so it lays flat. |
UshCha | 29 Sep 2014 12:00 p.m. PST |
Thre is us (Maneouver Group) but you have to make your own book up as we are pdf only, and anyway I hate coffe table rules. Real mauals even the US military ones DON'T HAVE STUPID PICTURES IN, ONLY NECESSARY DIAGRAMES (RANT OVER ;-). However we don't have a ponts system (they don't work in real terrain) and a platoon is normaly the minimum as normaly you move in fire teams. Not many rules but lots of decisions and as one player noted, you sort have got to understand how a platoon fights to use your rules. I does not tell you how to fight i.e tactics. It just beats you up if you get it wrong. Like a manual for a car. It shows you the controls but that all. It does not tell you not to drive too fast or too slow in any situiation. |
GunRunner | 15 Nov 2014 6:44 a.m. PST |
"The Battlefield" look interesting and very well produced, but I've not played them yet. link |
Lion in the Stars | 17 Nov 2014 7:15 p.m. PST |
My first reaction would be Force on Force. I haven't played any of the others because the Ambush Alley rules do it for me. You can't really play a company per side, but a couple platoons works OK. It's a big game, but it works without bogging down. I like the Ambush Alley rules so much I tried to stretch them to include British Colonial operations, too. They needed more work. |