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"Wing Commander Fighters just about done for the Con." Topic


8 Posts

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Only Warlock18 Sep 2014 1:01 p.m. PST

doodlebot.net/redoubt/?p=1369

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Only a couple Confed Bombers to go!

Privateer4hire18 Sep 2014 2:15 p.m. PST

Broadswords?

Only Warlock18 Sep 2014 2:17 p.m. PST

Longbows!

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Redroom18 Sep 2014 4:45 p.m. PST

like the large ship the best

Privateer4hire18 Sep 2014 11:28 p.m. PST

Hate the gunners chair on that thing.

CorpCommander19 Sep 2014 1:36 p.m. PST

What rules will you use?

Only Warlock19 Sep 2014 3:57 p.m. PST

5150 Fighter Command. It's a real gem. It took core elements of the standard 2HWG rules and spooled it out into a pretty cool space fighter game with a full set of solo play rules to boot.

Only Warlock19 Sep 2014 3:59 p.m. PST

Until you get within 20 inches (or hexes) of a possible enemy force marker it is unresolved. Once you get in sensor range you roll on the force chart to see what it is. Lots of missions and rules for capital ships too.

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