"Wing Commander Fighters just about done for the Con." Topic
8 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Remember that you can Stifle members so that you don't have to read their posts.
For more information, see the TMP FAQ.
Back to the Spaceship Gaming Message Board
Areas of InterestScience Fiction
Featured Hobby News Article
Featured Link
Featured Showcase Article
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Only Warlock | 18 Sep 2014 1:01 p.m. PST |
|
Privateer4hire | 18 Sep 2014 2:15 p.m. PST |
|
Only Warlock | 18 Sep 2014 2:17 p.m. PST |
|
Redroom | 18 Sep 2014 4:45 p.m. PST |
like the large ship the best |
Privateer4hire | 18 Sep 2014 11:28 p.m. PST |
Hate the gunners chair on that thing. |
CorpCommander | 19 Sep 2014 1:36 p.m. PST |
|
Only Warlock | 19 Sep 2014 3:57 p.m. PST |
5150 Fighter Command. It's a real gem. It took core elements of the standard 2HWG rules and spooled it out into a pretty cool space fighter game with a full set of solo play rules to boot. |
Only Warlock | 19 Sep 2014 3:59 p.m. PST |
Until you get within 20 inches (or hexes) of a possible enemy force marker it is unresolved. Once you get in sensor range you roll on the force chart to see what it is. Lots of missions and rules for capital ships too. |
|