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"Rules for 28mm Venusean lizardmen?" Topic


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Blake Walker11 Sep 2014 2:10 a.m. PST

Hi, where do I find rules for 28mm Venusean lizardmen to be opponents for Colonial Germans on Venus? Do I write my states via The Sword and The Flame? Can I use The Reds Sands of Mars for stats? Or is there a site dedicated to 28mm VSF for Venus?

Thanks,
Blake

Winston Smith11 Sep 2014 3:47 a.m. PST

Why not just make them equivalent to Zulus or Dervish?
Or write your own stat lines?

Blake Walker11 Sep 2014 9:45 a.m. PST

When in doubt, invent your own stats! Good idea…
Blake

Personal logo etotheipi Sponsoring Member of TMP11 Sep 2014 10:33 a.m. PST

A good guide for writing your own stats within an existing system is to take something similar, like the Dervish above, and ask yourself "what one thing are these guys better at and what one thing are they worse at"?

Then adjust the stats up and down a bit.

If you really need to vary more, it is usually reasonable to adjust, say one thing up a lot and two down a bit, or vice-versa.

Then give the new units a couple of runs through a scenario built for the other units. Try to pay attention to how your differences affected the play and dynamic of the game.

This tends to give you units that have their own unique timbre in play but still fit within the genre of the system and can easily be swapped out in existing scenarios close to one-for-one.

Gonefromhere11 Sep 2014 2:17 p.m. PST

A couple of years ago I built a spreadsheet for TSATF factors using 2d6 for all of the morale tests (simply because I think it gives a better distribution when you are adding and subtracting 1's).

Troops are initially classified as European or Native Regulars, or as Irregulars who normally fight by Charging / Shooting / Skirmishing. These gave the base 2d6 morale scores for each of "standard" troops of these classes. For example Skirmishing troops would be less likely to "Stand and Fight" than Shooting Troops.

I then thought up a few "Attributes": Confident, Fanatical, Fierce, Rash, Timid and Unsteady. I gave each of these plusses and minuses for the various morale tests. This allows you to allocate some racial stereotypes (and what could be more Victorian than that?) to vary units. So I'd class Ansar as Fanatical Charging troops. For Beja I might add Aggressive. I'd class Jihadiyya as Fanatical Shooting (or Skirmishing) troops.

Egyptian Troops might be Unsteady Native Regulars, and Gendarmerie would get further penalised as being Timid in addition!

For standard TSATF games it's just another way of varying the existing factors, but with a bit more faux rigour. However it's a useful way of rating troops that are not in the TSATF canon.

So do your lizardmen charge hard, or do they snipe from cover? Do they melt away at the first sign of opposition? Do the stand solid in their primitive defences? Do they ignore casualties? You can allocate scores to each of these variations as you like. And it's a fun exercise to think through how the psychology of each troop type should work on the table.

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