I recently finished ‘Of Dice and Men' by David Ewalt and thought I would give a mid-length review. The author, already an avid D&D player, immersed himself in the history of the game and related subjects, travelling and interviewing folks for a good year as research. Essentially a kind of ‘nerd culture' travelogue.
So by its nature the book is a bit of a potpourri – it examines the development of kriegspiel and early wargames, and the author attends a miniatures convention, which (as I mentioned on TMP a while back) he seems to thoroughly regret, having an unpleasant Napoleonics experience and departing with the stated goal of never playing such a game again. He is evidently a ‘theater of mind' gamer who is more about storytelling than tactical maneuver.
He moves on to how Gygax and Arneson injected first person and fantasy elements to create a whole new genre of game, and spends quite a few chapters on the early days of TSR. I found this section quite fascinating and probably the best part of the book. Although I had an inkling of the Gygax/Arneson rift, the author airs the dirty laundry on this and other issues to some extent.
Later chapters include the obligatory examination of the Devil-worship hysteria, have him attending a LARP style camp, going on a pilgrimage to Lake Geneva, and playtesting for the newest edition of D&D. He even plays in an old-style AD&D ‘dungeon crawl' DMed by Gygax's eldest son, and seems to enjoy it about as much as the Napoleonics game.
The writing tone is bit hard to describe – an unabashed fan of D&D, he seems proud of his ‘nerd' status at the same time he pokes fun at himself (as do many TMPers!). Humor is definitely present – for example his descriptions of trolling Craig's List for out-of-town game sessions while feeling dirty, as though he were after drugs or cheap sex, are smile-inducing. But part of him really does seem to worship the creators of D&D and the ways they have impacted/enriched his life.
I also found it odd that there is hardly ever a mention of any other RPG system – the focus is squarely on D&D, and this is the only rpg he appears to play. So I have to admit he comes across as a bit clueless, he could probably find systems he would like even more, but he confines himself to the original (well, its mutated descendants). Of course, a complete history of RPGs would be beyond the scope of the book, but to truly understand the phenomenon I believe you have to at least acknowledge the hundreds of different approaches to role-playing D&D spawned. And that LARP-esque chapter could've been safely deleted.
So, the intended audience is the uninitiated, those who may have heard about D&D and want to know more about it. Seasoned gamers probably won't find much of interest here – though as stated I found the early history of TSR to be quite engrossing. The author does point readers toward Peterson's Playing at the World for a more detailed history of the hobby.
P.S. – Once or twice he mentions Tolkien and Rowling in the same breath as part of the fantasy canon, which sets my teeth on edge, but perhaps I'm just being a fuddy-duddy.
P.P.S. – this title has recently been released in paperback.