"Skirmish versus unit games, and back again" Topic
2 Posts
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Bill McHarg | 05 Sep 2014 6:49 a.m. PST |
The guys I game with, like all gaming groups, are always on the lookout for rules that fit our needs. A while back some of the guys were talking about using Gruntz for science fiction skirmishing. I was dubious, because I just cannot wrap my head around skirmish games with 15mm figures. Not sure why, it just does not compute. Then Greg and Jay decided that they would take Gruntz and use it for modern Africa, using the lowest tech level. They also started using stands of about 4 figures instead of individual infantry figures. For some reason it just made more sense to me that way. The unit worked exactly the same, it just moved it up to a larger unit of figures. It looked better, and with the vehicles still represented by one model it looked better also. We also had tried a number of fantasy skirmish games with little success. They weren't bad, they just didn't float our boat. Then we were playing Mayhem one evening. Now Mayhem, by Brent Spivey, is a terrific game on its own. Each 60mm by 60mm stand is a unit, and there is a lot of customization you can do in terms of stats, special abilities, etc. I mentioned to Jaye that we could just substitute individual figures for the units, and with very little modifications it would work great for skirmishes. We tried it, and were very happy with the result. Has anyone else tried taking a game up or down a notch in organizational level and had it be a success? |
etotheipi | 05 Sep 2014 8:39 a.m. PST |
We have used QILS, a 28mm skirmish game, to do giant monster and giant robot gaming where the individual human units represented infantry and vehicle composite units. |
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