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"Rules that figure to scale match" Topic


14 Posts

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14Bore30 Aug 2014 5:54 p.m. PST

What I'm wondering is who has rules that the figure scale equals ground scale. So say for instance and simplicity a 15mm figure is a 6' guy so 15mm = 6'. I asked who because it will amaze me nobody does this.

rvandusen Supporting Member of TMP30 Aug 2014 6:03 p.m. PST

I think Chain of Command is set to 1/100th scale, so fairly close to what we consider 15mm.

vdal181230 Aug 2014 6:35 p.m. PST

IABSM by Too Fat Lardies is to scale if you are using 1/285th scale miniatures.

Martin Rapier31 Aug 2014 3:21 a.m. PST

Unless you are playing with tiny figures on a huge table, most LOS and weapon ranges will massively exceed the playing area, which is why few rules even bother to try and do it.

As above, you can play with 6mm figures using a 1/300th ground scale (so 100 yards = 12"), which is doable for smallish engagements (platoon/company in WW2).

For 15s, you are looking at a 1/100th ground scale, so 100 yards = 36", which is really a bit much for anything unless you are only looking at house clearing or similar. At that scale a 15mm Napoleonic battalion would occupy roughly 54" of frontage, which might be a little impractical.

Ben Lacy Sponsoring Member of TMP31 Aug 2014 5:08 a.m. PST

Both Micro Melee (company level) and Final Combat (skirmish level) use a 1:1 ground scale. ben

brittonpublishers.com

Personal logo Extra Crispy Sponsoring Member of TMP31 Aug 2014 8:09 a.m. PST

I'm with Martin here. In 15mm a 4x6 table represents 480 x 720 feet of actual terrain. Assuming you are fighting across the waist of the table, and each side has 6" in which to deploy, you;re talking about game in which you have 360 feet of contested ground. So there are really no weapon ranges or LOS considerations, everything reaches well beyond the table top.

Then you have movement issues. If you are moving at 5mph (pretty slow for a vehicles) you will cross the entire table in under a minute. Foot troops moving 1mph will cover about 90 feet a minute.

A squad rushing 20 yards at a run will cover 6" on the table in 10 seconds or less.

So unless your turns are, say 10 seconds, not sure how you game at this scale. And at 10 seconds you have to count bullets to account for reloads etc.

All of which is possible. It just doesn't sound fun.

But then, I'm naturally inclined to want to be Ulysses Grant, winning the war, not Sgt. Rock taking the farm house.

Ben Lacy Sponsoring Member of TMP31 Aug 2014 9:08 a.m. PST

When we play Micro Melee, we use 6mm. So, my 6-foot table (183cm) is 610-yards in scale. In 20mm, using Final Combat, that same table is 183-yards. From that range, the games don't last too long. :) Ben

Last Hussar31 Aug 2014 9:22 a.m. PST

So you reckon my Waterloo 1:1 in 28mm is a no goer then?

BrianW31 Aug 2014 9:25 a.m. PST

If you want rules where ground scale is at or close to figure scale, then 1/1200 sailing ships are the way to go. The old Heart of Oak rules were 1/1000 scale, and Kiss Me Hardy by TFL are in about 1/900, although they don't give a specific scale. For land games, IABSM and CoC can be played at figure scale, as mentioned earlier.
BWW

Ditto Tango 2 9 Echo31 Aug 2014 9:34 a.m. PST

Heart of Oak – where different points of sail meant move differences of 3mm in some cases…

DDT

BrianW31 Aug 2014 11:48 a.m. PST

True. Perhaps my answer would be more appropriate to the question, "What rules match ground scale to figure scale and are so fiddly that I will want to commit suicide with a protractor?" Then again, that question could be seen as oddly specific.
BWW

Weasel31 Aug 2014 12:24 p.m. PST

It's always funny when people challenge the assumptions of gaming. People lose their minds :)

There's no reason you can't have ground scale be more realistic. You can see it, you can shoot at it.
Running for cover is not a question of movement rate, it's a question of whether you get there before the enemy starts shooting at you.

The table represents 100 yards of ground? Not a problem. Infantry engaging each other at 400 yards is a lot of shooting and not a lot of anything actually happening.

As an extra bonus, the game actually looks like what it's supposed to: 8 guys is 8 guys, not 400 men. You can look at the table and immediately understand what is going on.

Arthur Chance31 Aug 2014 1:13 p.m. PST

Muskets & Tomahawks played in 15mm with no adjustments is WYSIWYG.

14Bore31 Aug 2014 4:55 p.m. PST

Not that I'm not interested in other scales but to frame my inquiring more accurately what if I went with my favorite 15mm scale and stayed with horse and musket for now in the 7YW. Table size, while that is the one reason I want to go with skirmishing as opposed to large battles isn't an issue. But as stated above is line of sight is line of site, buildings, fences, walls and so forth are what they are.

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