D6 Junkie | 25 Aug 2014 3:54 p.m. PST |
So I love painting Orks, but really don't care for the 40K rules anymore. Any generic rule sytems out there that would give me a good game? |
sneakgun | 25 Aug 2014 3:56 p.m. PST |
Infinity, they are on line and free. Search Infinity the game, then go to downloads. |
ordinarybass | 25 Aug 2014 4:06 p.m. PST |
If you want something that is going to treat your orks like orks, I'd suggest the following rulesets. All of which happen to be free and have stats for space orks (though Warpath calls them Mauraders). This is a repost of my advice to someone asking nearly the same question elsewhere. The rulesets below lean a bit toward pulpy sci-fi (like void, 40k, etc) but are fast and free. I like fast-play games and have found rulesets I like for most every scope. I've played and enjoyed all of the games below except Warpath 2.0. For Warband size games, "In The Emperor's Name" is a great choice. Though nominally set in the 40k universe with lots of 40k warbands listed and grimdark scnearios, it's actually a great generic skirmish engine (based on Fubar but modified for a bit more detail) with a good unit creation mechanic. I strongly advise skipping the current 3rd edition as it's not actually finished and using the 2nd edition as seen here. link It's the game that was further developed into "In Her Magesty's name" I really like WarEngine (though you've got to join the yahoo group to get the rules now). for Platoon V Platoon, with light vehicles. (doesn't really have rules for larger vehicles) Very flexible, unit creation mechanic. Lots of army lists at the group as well. link
Warpath 2.0 (the current verison) looks like another good option also for games between platoon and company size. It's free from Mantic games. No unit creation mechanic, but there are 4 armies, with enough profiles to represent most anything. link If you want to play a huge 40k size game in the company size range or bigger (Apocalpyse anyone…_. the Warpath 1.0 rules are still around on the interwebs. IIRC, Lots more official army lists were released for it, but at least 4 are still avaialble and it's even simpler, being basically Kings of War "In Space". I find 40k hard to stomach nowdays, but really like Warpath 1.0 as a way to get my big old 40k armies on the table for a very fast moving game. Warseer still has it. link |
Generalstoner49 | 25 Aug 2014 4:06 p.m. PST |
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PzGeneral | 25 Aug 2014 4:21 p.m. PST |
I second War Engine / Shockforce. MY Orks are just as tough as any old Space Marines! |
nnascati | 25 Aug 2014 4:53 p.m. PST |
Firefight 2.0 from Alternative Armies you could use the Orks as some of the Shia Khan minions. |
StarfuryXL5 | 25 Aug 2014 5:16 p.m. PST |
I haven't played them, but I've read that the No Limits rules are like an improved W40K. They also have rules for statting up just about anything and have quite a few sets of stats available on the site (including Hydrissians, Spugs, Grymn and the AT-43 forces): link In looking up the link for the site, I see that it is going away at the end of August, so if you're at all interested, start downloading like the wind. |
Ghecko | 25 Aug 2014 6:23 p.m. PST |
Warpath from Mantic give a quick nice game I've found. |
ordinarybass | 25 Aug 2014 7:55 p.m. PST |
IIRC, No Limits is actually the generic version of the VOR ruleset. It's definitely worth checking out. Thanks for the notice. Better get downloading! |
Pictors Studio | 25 Aug 2014 8:31 p.m. PST |
While I would normally recommend Infinity for a lot of things Sci-fi, I'm going to have to completely disagree with Sneakgun on this. While the Infinity rules are, I think, about the best skirmish level sci-fi rules out there, they won't model Orks very well. They play very cinematically. They capture, as much as possible, the fluidity and motion of a fire fight on the table top. They require tactical consideration and thinking ahead. But they are not for Orks. Not if you want to play the Orks as the semi cartoony, big stompy, stupid, aliens that they are in the GW universe. If you are looking for something different from 40K and don't want to use an old version of the rules I would third the recommendation of Shockforce. If it can handle GWAR it can handle Orks. |
Privateer4hire | 25 Aug 2014 9:49 p.m. PST |
Warpath 2.0 and/or Bolt Action. |
David Johansen | 25 Aug 2014 10:14 p.m. PST |
Yeah, Warpath 2.0 is great, I wish they'd support it more. Fortunately for you there is an "Orx" army list that contains everything you need. Now if they'd just get out an Asterian list. |
StarfuryXL5 | 25 Aug 2014 11:01 p.m. PST |
VOR, that's it. I knew No Limits was derived from something else. |
PapaSync | 26 Aug 2014 6:24 a.m. PST |
"I second War Engine / Shockforce. MY Orks are just as tough as any old Space Marines! " I third War Engine. 8) |
freecloud | 26 Aug 2014 8:37 a.m. PST |
FUBAR does 40K quite well. |
Tom Reed | 26 Aug 2014 9:07 a.m. PST |
What about Mutants and Death Ray Guns by Ganesha? |
ordinarybass | 26 Aug 2014 4:10 p.m. PST |
Mutants and death ray guns could work, but it's not really aimed at 40k style combat, it's more of a Gamma Ray kind of thing. That said, I've heard folks use it for post apoc, so if you've got it, it could be worth giving a go. As for the suggestion of Tomorrow's War, it's a great ruleset but I humbly suggest that it is not going to let your orks behave like 40k orks. Open charges and too much CC is suicidal in that game. If however, you want a change in pace and would rather your orks be tactically minded near-future mercs then it could be just the thing. |
chironex | 04 Sep 2014 3:51 a.m. PST |
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