Editor in Chief Bill | 20 Aug 2014 12:09 p.m. PST |
Having just watched the late Arlene Martel in Angels From Hell, I'm wondering about the viability of bikers on the tabletop. Has anyone tried that? (Real 1960s bikers, not Car Wars or post-atomic) One of the limitations of the genre, if you are going to keep it semi-realistic, is to provide alternatives to full-on combat. There need to be fist fights at times, without lethal levels of violence. Some of the action should involve races, chases, and other challenges of driving rather than combat skill. The action also exists on two levels – on the bikes, and on foot – so would you use the same scale for both? And what figures/models would you use? |
Rrobbyrobot | 20 Aug 2014 12:53 p.m. PST |
I've been fielding Kradschutzen in my WW2 games. No fist fights, but they do get into lots of fire fights. |
VerbalGerbil | 20 Aug 2014 1:01 p.m. PST |
The old GW Gorkamorka rules might not be a bad place to start |
Gunfreak | 20 Aug 2014 1:11 p.m. PST |
You want biker games, scandinavia provides!! We even bring rpgs to the fun! link
|
Winston Smith | 20 Aug 2014 1:19 p.m. PST |
West Wind has biker gangs in 28mm. Bogdanwaz likes to game musicals. See if he has any ideas for West Side Story. I believe the OFM asked a while back about gaming the dance scenes. Seven Brides for Seven Brothers also has a good dance combat scene. |
Winston Smith | 20 Aug 2014 1:23 p.m. PST |
Are the Agnes de Mille Broadway wargaming dancing rules still available? |
etotheipi | 20 Aug 2014 3:11 p.m. PST |
I make my own on foot/biker pairs using Hot Wheels bikes (decent for 28mm … also the ATV's and snowmobiles).
I use the same scale and rules for the on-foot and on-the-roll figures (QILS). Generally, I restrict the bike movement to straight lines within a turn; this makes for a reasonable dynamic (replicates the dynamic if not the physics) of maneuverability vs. speed when both types of figure are in close or ranged combat. |
Editor in Chief Bill | 21 Aug 2014 12:36 p.m. PST |
Do you use the figures that come with the bikes? |
Coyotepunc and Hatshepsuut | 21 Aug 2014 2:08 p.m. PST |
@ etotheipi: that is a great compromise for bike rules! I spent a LOT of time trying to get a semi-realistic set of bike rules for a game I was working for, I even went out and interviewed bikers to get the right feel. sadly the rest of the development team wanted 40K-style faster, harder infantry rather than any attempt at "realism" and later on the whole bike project was scrapped anyways lol |
etotheipi | 21 Aug 2014 4:43 p.m. PST |
Do you use the figures that come with the bikes?
The Hot Wheels I get don't come with figures. They are the ones that come in the packages that the regular racing car toys come in. When you fill the same size package with a sedan and a motorcycle, the sedan comes out to be about 28mm reasonable and the car about 15mm reasonable. I used Wargames Factory German cavalry in the ones above. It's hard to tell from the picture, but the pants are painted as jeans and the jerkins as leather jackets (with printed out decals on the back). I don't remember where the automatic weapons came from. that is a great compromise for bike rules! Thanks. It is pretty simple to implement in any ruleset and gives the bikes a huge advantage in the open but unmounted figures a reasonable advantage in close quarters with lots of interfering terrain. ----- This project has some more equally dreddful pictures of some HW and kitbashed bikes … as well as something more familiar. |
Griefbringer | 22 Aug 2014 11:57 a.m. PST |
Does anybody make a model for the French recoilless rifle scooter from the 1950's?
|