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"Secrets of the Lost Tomb Added Color Pre-Painted Minis" Topic


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ChrisEverythingEpicGames06 Aug 2014 6:58 p.m. PST

Check out the Cool Painted Renders on the updates here:

Link to Kickstarter Page

link

Link to Updates

link

The Shadow06 Aug 2014 10:27 p.m. PST

Pulp Dungeon crawl?? Ummmm…I don't think so.

45thdiv07 Aug 2014 5:25 a.m. PST

I think so. Think Indiana Jones. I also see lots of pulp games with Egyptian themes set in a lost tomb.

I think the game looks great and I wish I had not missed the first one.

Matthew

The Shadow07 Aug 2014 8:50 a.m. PST

I looked at the kick starter page again, and was impressed enough with the art and minis to check into the game a little further, thinking that it might be a fun solo game when i'm on vacation. I watched the video ads and the production was also impressive.

So, OK, I watched the "Undead Viking" revue, which was pretty "in depth", hoping for the best. Well, just as I thought, it's just a pulp era themed dungeon crawl, but with fixed characters and scenarios.

My conclusion is that with fixed scenarios, characters, pitfalls and adversaries; it's gonna get old pretty fast. Not that it's necessarily a *really* bad idea. I just don't think that we should get too entranced with the components when the basic game is going to lack any surprises or strategy. It's pretty much just going into a room, beating up the monster and getting the item that will help you to, ultimately, kill the "boss". Too bad it isn't being produced as a Tablet game. I would have bought this in a minute to kill time while my wife takes over driving on our way to Florida, but it would never hit my table in it's present form when there are so many good pulp era rules sets out there that allow for some imagination and strategy.

45thdiv07 Aug 2014 4:11 p.m. PST

Well, you have valid points, but if you look at this from a game point of view, how many games will the average person play? How many would you play? If playing solo, there are all of the various characters you can play the game with. There are many scenarios for the game. To be honest I think that there are many, many hours of fun to be had with this game.

The Shadow07 Aug 2014 6:11 p.m. PST

>>how many games will the average person play?<<

If a game has "legs" i'll play it for years. Maybe decades.

Anyway, I gave this some more thought and it's possible that I can get an RPG-er DM type with an imagination to set up a game for me that would be very much like this boxed game. That is, I take a crew, like Doc Savage and his buddies, and do a dungeon crawl using a rules set with character attributes that I already own and like. I never thought about playing a pulp era game that way, but at least it would be different every time we played. It would have to allow for some sort of strategy though. I'm an old time wargamer and I can't play a game that doesn't offer me strategy options. :-)

Personal logo etotheipi Sponsoring Member of TMP10 Aug 2014 7:31 a.m. PST

Salvage, my set of head-to-head dungeon crawl scenarios for QILS works well in that way. It covers "three genres" with a few different high replay scenarios for each, but really all three different genres (scifi, pulp, s&s) are really pulp. That is, the tone, situations, and challenges for the scifi and s&s scenarios matches the kind of story you would find in the interwar pulp weird tales magazines. The Indy Jones/Doc Savage/CoC scenarios for the "traditional pulp" play out pretty much the same.

Really, though, the timbre of your game is a function of the players and their attitudes. If you play them dark and gritty, you will get a dark and gritty game. If you play them over the top, you will get an over the top game.

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