sillypoint | 06 Aug 2014 5:07 p.m. PST |
Is it a given, that there are holes in your game? You miss important things like, skirmishers ignore rough terrain movement penalties or it's plus 3 on the dice roll, not 3 extra dice? |
Pictors Studio | 06 Aug 2014 5:12 p.m. PST |
Pretty much. We play with the rule book but don't typically spent the whole time peering through it. If there is something we can find quickly sure. Afterwards I typically go through it again and see what I missed. I learn more from my mistakes anyway. |
raylev3 | 06 Aug 2014 5:16 p.m. PST |
It takes a few play-throughs to learn all the rules, and a few more to get the subtle aspects. |
79thPA | 06 Aug 2014 5:24 p.m. PST |
I think it is a given that some things are missed. |
sillypoint | 06 Aug 2014 5:35 p.m. PST |
Even if you wrote the rule…lol ;) |
Weasel | 06 Aug 2014 6:07 p.m. PST |
I forget or ignore stuff even when I wrote the game, let alone when some other person did :) Usually the second time we "get it", since a lot of it makes more sense when you understand the context. |
Acharnement | 06 Aug 2014 6:39 p.m. PST |
Certainly some points are missed but we have a military data analyst in the group whose mind is wired for this stuff so he helps us catch many of the oversights. As an aside, the Saga (Dark Ages skirmish) rulebook features a specific section that lists rules that are often overlooked. Useful! |
Caesar | 06 Aug 2014 7:14 p.m. PST |
I tend to play a few solo games before introducing a new set to minimize this, but even after playing a game for years we will catch ourselves forgetting rules. |
ordinarybass | 06 Aug 2014 8:52 p.m. PST |
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Emperor Claudius II | 07 Aug 2014 2:30 a.m. PST |
I usually play against a specific opponent. His attention to detail is terrifying. Only holes are the ones he doesn't mention…the . Jacques |
Yesthatphil | 07 Aug 2014 3:25 a.m. PST |
Yes … grip on the game developes over several plays Phil |
OSchmidt | 07 Aug 2014 4:11 a.m. PST |
Nobody puts the round through the center of the bulls eye the first time they've fired the weapon. Making mistakes is part of the learning curve. "That doesn't seem right" you say, and you go and try and find out why. Otto |
Joes Shop | 07 Aug 2014 4:40 a.m. PST |
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redbanner4145 | 07 Aug 2014 5:07 a.m. PST |
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etotheipi | 07 Aug 2014 5:31 a.m. PST |
If I play at home (family, close friends), I usually sketch out the new rules as a process diagram while I read them, which helps a lot. Generally, we don't miss things, but it still takes a while to get the groove of the game. During game day (broader scope of people) or at a convention, it becomes more frequent to miss things. When I run games at cons, I go through the rules and talk the players through the steps for the first few turns. Generally, there aren't real problems with the rules, per se (then again, I usually run QILS games which are light on rules and heavy on depth of play). Also, even though QILS only has one page of rules, if there are situations that don't apply for the specific scenario being run, I skip those parts of the rules. |
Dave Crowell | 07 Aug 2014 8:34 a.m. PST |
The first time? Try every time! LOL Even when I think I know the rules cold and understand every nuance something can pop up that I got wrong. It is part of playing the game. Luckily my usual opponents are ok with the Pub Rule, dice for it, then sort it out in the pub over drinks after. |
sillypoint | 07 Aug 2014 2:51 p.m. PST |
Good to know guys. Some rulesets give a new game every time we play, just by reading the rules :). |
Dynaman8789 | 08 Aug 2014 7:42 a.m. PST |
No reason to limit that to the first time. It is sad how many times my group can play a game and still find they were playing something wrong… |
Temporary like Achilles | 08 Aug 2014 8:46 a.m. PST |
I'm a shocker with new rules. First reaction is usually a grumpy one. If I get beyond three plays I won't stop raving about them, but those first three plays can be hell. |