"Dueling in the Streets - By Savvy and Steel" Topic
8 Posts
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Ed the Two Hour Wargames guy | 28 Jul 2014 8:04 a.m. PST |
Part 4 – the story continues.
link |
M C MonkeyDew | 28 Jul 2014 9:35 a.m. PST |
Love the buildings. Simple and effective Bob |
dragon6 | 28 Jul 2014 2:08 p.m. PST |
How do the social mechanics differ between Savvy & Steel and A bottle of Rum? ABoR is later, it uses the circles mechanics? What does S&S use? |
Ed the Two Hour Wargames guy | 28 Jul 2014 5:21 p.m. PST |
Dragon6 Like Free Port brought ABoR up to the new Circles, so does New Market Round. Here's the new stuff and updated items. Easy Table Rules – How to play without having tom place tons of buildings on the table. Here are the rules. link Updated In Sight to the one in CR Final version. No Stunned. Doctors. Fame no more – All the rules for tracking Fame have been converted into the Increasing and Decreasing Rep d6. Easier to track. Coin, Drinks, Three cards from Free Port brought over. Opposed/People Challenge Life Long Friend rule Complete town – new Market with fifteen areas and 15 scenarios. And a complete horse racing game – the New Market Round. NMRound was actual before Free Ports, but I tweaked it to pirates.Much of the concepts are from 5150 Urban Renewal and New Hope City PI but all tweaked for the period. Hope this helps, maybe too much? :) |
dragon6 | 28 Jul 2014 9:26 p.m. PST |
Too much? No. I wasn't aware that S&S used an entirely different combat system but I understand why. Does ABoR use the same dueling system? I'm trying to decide which 17th century system to use. Pirates are good But so are Musketeers |
Ed the Two Hour Wargames guy | 29 Jul 2014 7:48 a.m. PST |
That's a tough choice. Rum and Musketeers share the same melee mechanics for multi-figure fights.Where they are different is Rum has rules for bigger battles – like sacking a city and ship rules, while Savvy &Steel have rules for dueling. |
Ed the Two Hour Wargames guy | 29 Jul 2014 2:34 p.m. PST |
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Ed the Two Hour Wargames guy | 30 Jul 2014 6:55 p.m. PST |
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