Zelekendel | 21 Jul 2014 7:16 p.m. PST |
From WW2 to Infinity (tm), what is your favourite firefight resolution mechanism between teams / groups / squads (generally composed of 10 or less individuals) that takes into account attacker / defender skills, situational modifiers, and suppression / morale as a direct result of shooting? I'm familiar with the usual suspects: Chain of Command (which I do like), Force on Force (which unfortunately doesn't scale well with varying troop sizes), Stargrunt2, 40k and its ilk, as well as Rules of Engagement and various other WW2 sets. |
Extra Crispy | 21 Jul 2014 7:37 p.m. PST |
When you say team based you mean where teams shoot/get shot, right? I really like Flames of War for that level combat, tweaked in other areas. |
UshCha | 21 Jul 2014 11:40 p.m. PST |
For simplicity there is Maneouver Group. Range for small arms is a single band (this includes most other weapons as well). Cover states, walking fast, skirmishing, grounded, soft cover, hard cover and Fighting position. Dammage is either suppression or leadership. Leadersship is a combined Fear, fire and fatigue monitor. Damage to teams of two or less is scaled up. Grenades etc are in the close assult appart from the odd smoke grenade for cover). I hate the waste of time riolling dice. 1D20 does the work of two or more d6's and lets you get to the fun deciding or moving "the toys" |
Extra Crispy | 22 Jul 2014 6:00 a.m. PST |
I'm with you. Now I roll 36 D6 and look for 5s and 6s. Now you take the 8 results adn roll them, and we look for 4s or better. Now we…… Yikes, one dice roll will take care of all of that. |
Faustnik pt | 22 Jul 2014 6:13 a.m. PST |
Overall, AmbushAlley/Force on Force system Faustnik |
MajorB | 22 Jul 2014 7:50 a.m. PST |
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saltflats1929 | 22 Jul 2014 8:58 a.m. PST |
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monongahela | 22 Jul 2014 9:14 a.m. PST |
Disposable Heroes is a good choice that fits your requirements. |
Weasel | 22 Jul 2014 11:43 a.m. PST |
Stargrunt, though it's a bit too chunky to explain quickly. Crossfire gets the job done, though it's maybe too simple for a lot of people. While I understand the appeal of the bucket of dice, I always have a hard time with a game where I am supposed to lead squads, but roll for each shot separately. |
Lion in the Stars | 22 Jul 2014 3:37 p.m. PST |
Infinity for player-in-charge-of-a-squad gaming. Tomorrow's War for player in charge of a platoon or so, as that starts to get into suppression effects and whatnot. Both involve Opposed rolls. |
Zelekendel | 22 Jul 2014 4:24 p.m. PST |
Surprised to see so many FoF / TW favourites, as I find the firing resolution the weakest part of an otherwise good game. Then again it's fast and chunky, and that might weigh more for a lot of gamers compared to "overall realism". Will take a look at Maneuver group and the others. And yes, this is for team / squad vs team / squad, not individual models shooting individuals. |
UshCha | 23 Jul 2014 12:58 p.m. PST |
Ther is always the conflict between those who want a lot of random and those that do not. Out close assult table give an approximation of a normal distibution. Typicaly you get what you expect or their abouts and only get an extreem at 5% each end of the spectum. It means you can plan and its the plan that wins the game. Somtimes war is not like that and that is one benefit of a simulation ,it lets you get the more typcal results that keep the results within the set of interesting outcomes. Pure random is so boring (to me). |
agrippavips | 24 Jul 2014 1:01 p.m. PST |
Ambush Alley/Force on Force/tomorrows War. Anybody know if 5150 Army does fireteam shooting resolution? |
Lion in the Stars | 24 Jul 2014 1:23 p.m. PST |
Now I roll 36 D6 and look for 5s and 6s. Now you take the 8 results adn roll them, and we look for 4s or better. Now we……Yikes, one dice roll will take care of all of that. True, but I like to have an opposed roll in there to give the 'target' player the feeling that he can do something other than take models off the table. |
UshCha | 24 Jul 2014 11:25 p.m. PST |
Lion, me I want to move again to get the SOAB where I want him. You take casualties and or suppression and get on with the job of fire and movement. Every second wasted rolling dice or looking rules is time you are not moving and commanding your troops. If you just want to gamble play the "G Gee's" you might even win money ;-). |
Andy ONeill | 25 Jul 2014 3:56 a.m. PST |
sg2. Make a team equivalent to a sg2 squad if you want to get finicky. |
Weasel | 25 Jul 2014 12:35 p.m. PST |
agrippavips – 5150 is by soldier though they came up with a different system for the Battalion rules. |
Jemima Fawr | 25 Jul 2014 12:44 p.m. PST |
SG2 for me too – I've played a fair bit of FoF, but I still prefer SG2. |
Nitpickergeneral | 26 Jul 2014 7:20 a.m. PST |
Disposable Heroes is my choice |
Last Hussar | 26 Jul 2014 9:16 a.m. PST |
UshCha – How slowly do you roll dice? |