UshCha | 18 Jul 2014 1:26 p.m. PST |
In our current game we have hit on an issue. When using a bridge layer to bridge an anti tank dich is becomes obvious that there is a more than usual problem as the bridge is 5 times out of scale with the ground. This is causing us problems in looks and credible execution of plans and timeings. Our current decision is to build a "short" bridge that is only one tank long, way short of the real thing in model scale but an acceptable level of oversize relative to the ground scale. What are folks thoughts and what have you done in this situation?. With Bridges its easyer as yiu can you use a small bridge to represent a large one its just a bit short for its width and does not look too bad. I do not play primarily for looks and many pictures shown here are geat models but poor for simulation. Its like vilages. Tacticaly you need 10 houses minimum for a village. Many use only 2 or three and it fails miserably, nowere to hide feom direct fire from outside the village. However by getting rid of gardems its an easier on the eye contraction. |
MajorB | 18 Jul 2014 1:33 p.m. PST |
Unless you play games with true groundscale you will always have these difficulties. In 6mm, true groundscale is 12ins to 100yds. In all other cases, you have to treat villages as just "built up areas". Any model houses are just thee for show, but the rules must treat the whole area as "built up". |
UshCha | 18 Jul 2014 1:39 p.m. PST |
MajorB, Like I said you can compromise easily on vilages. We MG sort of treat houses as actual houses rather than complete abstraction as it better reflects the troubles and time issue of fighting in even small urban areas in a mobile battle. The Bridge layer though has the more difficult to rationalise problem. |
MajorB | 18 Jul 2014 2:12 p.m. PST |
The Bridge layer though has the more difficult to rationalise problem. With Bridges its easier as you can you use a small bridge to represent a large one its just a bit short for its width and does not look too bad. Eh? Just do the same with a Bridge layer bridge as you do with any other sort of bridge. |
UshCha | 18 Jul 2014 3:01 p.m. PST |
Trouble is a bridge from a bridge layer is well over two tank lengths so looks "Odd" at a tank length. Proably nothing can be done about it except not park the bridge layer next to it ;-). |
tuscaloosa | 18 Jul 2014 7:56 p.m. PST |
Hmm, I thought this thread would be about noses, brows, and chins on 15mm figures. |
MajorB | 19 Jul 2014 3:24 a.m. PST |
Trouble is a bridge from a bridge layer is well over two tank lengths so looks "Odd" at a tank length. Proably nothing can be done about it except not park the bridge layer next to it ;-). This problem is all about the disparity between figure scale and ground scale. The simple answer is that you have a bridge the same scale as the tank model when the tank is carrying the bridge about. When the bridge is laid, you substitute it with a bridge that is closer to the ground scale. |
Martin Rapier | 19 Jul 2014 9:50 a.m. PST |
Yes, use a ground scaled model bridge if it bugs you that much. We get so excited to deploy a bridge off a bridge layer model that we normally seem to mange to ignore any sort of model/ground scale inconsistency. Task timings should be based on the time it takes to do the task, not size of models. I usually follow the engineer task timings in manuals, although they are often contradictory and you sometimes need to bend them to fit in with how the game is structured as well as adding some variable element if appropriate. |
Lion in the Stars | 19 Jul 2014 12:30 p.m. PST |
I'd build the folded bridge (or however the bridging vehicle handles the bridge) in the 'stowed' position, but not attach it to the bridgelayer. Use a closer-to-ground-scale bridge on the table, and put the vehicle-scale bridge back into the Army Transport bag. |