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"BattleTech Battlespace?" Topic


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Comments or corrections?

Sundance17 Jul 2014 5:09 p.m. PST

What can you tell me about Battlespace? Is it a decent game? Same vein as BattleTech, et al? Good game/badgame?

Thanks!

Lion in the Stars17 Jul 2014 7:39 p.m. PST

Jeez, been a long time since I looked at those rules!

IIRC, they were stepped up a notch from Battletech/Aerotech on the damage scale, but were otherwise pretty similar to Aerotech (if you've played AT). A lot of family similarities to Battletech, gotta manage heat, etc.

So, not bad rules for ginormous spaceships. A bit record-keeping intensive, though.

From what I remember, Aerotech fighters couldn't really do a whole lot of damage to a WarShip. You needed either a whole lot of mech-scale guns or some actual naval-caliber pieces, as one Battlespace damage point was 10 Battletech damage points. Again, IIRC. This meant that you can't do much Gundam- or Macross-style ship-carving, but you could build and send heavily-armed 'Dropships' in to blow the hell out of the opponent's warships.

Had some fascinating ideas regarding a limited jump-based FTL system, like how if you had enough computer horsepower to predict where all the planets were you could jump in very close to a planet (at LaGrange points), but there was a great risk of disappearing entirely if your computers messed up, or you could jump in at a point well away from the ecliptic (plane of planet's orbits) which was much safer in terms of misjump chance.

I think what killed the game for me was a mix of lack of opponents and record keeping. I was not much of a fan of record keeping when I was 12 or thereabouts!

wminsing18 Jul 2014 5:45 a.m. PST

I think Lion in the Stats hit it on the head; good game, lots of damage bubbles to fill out!

-Will

SouthernPhantom18 Jul 2014 9:29 a.m. PST

BattleSpace is pretty clunky and hard to manage at large scales. There is some sort of simplified Alpha Strike-ish version, that seems to exist in the heads of us BattleTechers but not as a totally concrete set of rules. That might be better for you if you're looking to have more than a handful of units on the table.

TheBeast Supporting Member of TMP18 Jul 2014 11:26 a.m. PST

Aerotech/Battlespace: Were these both what I think of Mayday/Delta Vee movement? Place markers for past, current, and projected location in a row, then use rules to move the projected location?

Gravity wells displaced a number of hexes toward planet?

Doug

Nerroth18 Jul 2014 2:04 p.m. PST

There is some sort of simplified Alpha Strike-ish version, that seems to exist in the heads of us BattleTechers but not as a totally concrete set of rules.

There is a set of abstract aerospace rules in the Alpha Strike Companion, which came out in PDF form recently. The print edition should show up sooner or later.

The WarShip Unit Cards needed to play it should be added to the Master Unit List website at some point in the future.

SouthernPhantom20 Jul 2014 7:12 p.m. PST

Nerroth, Pryde Rock Industries is a fan site with very decent approximations of cards for a fair number of units. I've used it, to good effect.

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