""Where Heroes Dare" vs. other Pulp Era rules" Topic
7 Posts
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The Shadow | 17 Jul 2014 11:50 a.m. PST |
How does "Where Heroes Dare" differ from the other available Pulp Era rules. How are heroes created? How are attributes handled? How does combat work? Etc. |
nnascati | 17 Jul 2014 3:26 p.m. PST |
Where Heroes Dare is essentially built on the basic Iron Ivan Games D10 system. Characters are built with a number of attributes that are equivalent to Move, Morale, Close Combat and Shooting, just given cutesy Pulp era names. You have points to use in creating the characters and picking the attributes. Frankly, I was less than pleased with it. I had expected a Pulp version of their excellent Point Blank WWII rules, but it was not. |
Pizzagrenadier | 17 Jul 2014 6:09 p.m. PST |
That's partially chronological. Where Heroes Dare was developed and released by Jayson before I had developed and released Point Blank. To answer the OP, characters are made by buying stats (lead characters have more to buy with, companions less, supporters least). Then characters buy traits called Schticks that give them skills and add flavor (they really allow for a lot of variation and combination-more than just cutesy names). Then you buy weapons and equipment. The main attribute is Dare and it allows heroes to solve Dare locations and move the plot along and do things in the game. There is a system in the book for randomly generating exotic locations, plots, and scenarios as both one off and campaigns. You can create an evil arch villain and then run heroes in scenarios against them. Combat is a mix of shooty and fisticuffs with neither dominating if your character does what they are good at. Hope that helps. |
jony663 | 18 Jul 2014 11:05 a.m. PST |
I play mostly TOOFATLardy games, even in the pulp era, but I have played in several "Where Heroes Dare" and found it fun, playable and believable in a pulp kind of way. I have run two different "lead characters" a German and a Belgian and it was a hoot. Your buys are limited to only your imagination or to the GM. Love a system that allows for the Neubaufahrzeuge. Combat is very straight forward, shots and fisticuffs are based on the characters stats. You can create a marksman that is poor in fisticuffs or the other way around. Supporting characters will not be in the same league as the main character. Hope this helps. |
The Shadow | 18 Jul 2014 11:45 a.m. PST |
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Chalfant | 18 Jul 2014 12:06 p.m. PST |
No. Having a "script", or specific scenario, can add to the experience, but the game allows you to roll up a scenario location, adventure type, and even the terrain for that adventure, without a GM. Chalfant |
Doctor Merkury | 18 Jul 2014 3:55 p.m. PST |
I have a bunch of games on my blog, just scroll through
link Cheers, Doc |
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