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"Arab Israeli Skirmish Rules " Topic


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VicCina Supporting Member of TMP08 Jul 2014 9:52 p.m. PST

I am looking to do some Arab Israeli battles for 1967 at the skirmish level. The figures used will be 15mm.
I was thinking of using Fist Full of Tows 2 at their 1:1 scale but I decided to ask and see what else was out there. The rules should cover Armor and Infantry.

Thanks,

Victor

Dynaman878909 Jul 2014 5:43 a.m. PST

If you are using FFoT at 1 to 1 scale that is a step above skirmish since it is squad stands. At that level IDF by Avalon Hill is a very good set if you want high detail, it is a board game but easily translates to miniatures.

Firepower (also an AH board game) is good for actual skirmish (man to man) level. It has stats for the needed equipment.

Too Fat Lardies have a couple of scenarios and stats for the AIW (not sure if that is 73 or 67 war however)

Gaz004509 Jul 2014 6:02 a.m. PST

link

These are pretty good, top of my list for good games………..

Irish Marine09 Jul 2014 6:43 a.m. PST

Then you should buy the Force on Force rules from Ambush Alley. The rules deal with Fire Teams and Squads and of course you can go higher then that with Platoons and Attachments. Armor is very simple considering the armor rules i used to use were the old Battle Ground WW2 rules which were good but super detailed that it could slow your game down. FOF is fast and well thought out and bases troops on their quality and not what weapons they are shooting.

link

VicCina Supporting Member of TMP09 Jul 2014 6:50 a.m. PST

Thanks! Any other recommendations?

Weasel09 Jul 2014 8:05 a.m. PST

Does "Some corner" cover vehicles though?

VicCina Supporting Member of TMP09 Jul 2014 9:05 a.m. PST

I asked him about "Some Corner" and he said they didn't cover vehicles.

Phrodon09 Jul 2014 11:14 a.m. PST

The Face of Modern Battle

Sabresquadron09 Jul 2014 12:24 p.m. PST

It depends on what you mean by 'skirmish'. At 15mm and 1:1 you could play with a platoon a side or a company aside, depending on the level of complexity. Your choice will also be affected by the type of game you want e.g. how much emphasis on command and control.
At company level IABSM3 by the Toofatlardies could be adapted easily and FoW has a 6DW variant. The free introductory version of Sabresquadron will be available later this month at company level too.
At platoon level there's Force on Force, also Chain of Command could be used with a bit of work

Timotheous09 Jul 2014 10:02 p.m. PST

Flying Lead, by Ganesha Games, is good for this level, and covers vehicles as well.

VicCina Supporting Member of TMP10 Jul 2014 11:18 a.m. PST

I've been thinking about what has been posted here about the size of the game I want to put on for this conflict.

I would like the armor/vehicles to represent 1 tank/vehicle. I think Infantry wise it might be best to represent a few bases as a squad with the a gamer being able to control a platoon. With a couple of platoons per side.

What are your thoughts?

VicCina Supporting Member of TMP10 Jul 2014 11:08 p.m. PST

I don't like the Flames of War rule sets.

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