"Shipwreck! Cold War Campaign started...." Topic
10 Posts
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Chalfant | 08 Jul 2014 5:36 a.m. PST |
Howdie. Just a write up about the first 2 days of a new Cold War naval campaign
link
a test for later campaigns. Thanks! Chalfant |
SouthernPhantom | 08 Jul 2014 12:12 p.m. PST |
Awesome! The double-blind seems to be working quite well. Will you type up your campaign system at any point for other TMPers? |
Chalfant | 08 Jul 2014 12:54 p.m. PST |
Probably, have to give it a few more goes, and work out some bugs. Probably would go up on my blog. Chalfant |
Mako11 | 08 Jul 2014 2:41 p.m. PST |
Sounds like fun. Apparently, both NATO and Russia have sortied quite a few vessels in the Black Sea, so that might be useful for future battles. Also, "24" has a good scenario for a Chinese attack on Okinawa, following an unexpected attack on one of their units, so is worth a look as well. |
Chalfant | 08 Jul 2014 3:41 p.m. PST |
Jack Bauer
. more powerful than a speeding YJ-8
more deadly than a Tomahawk
more
well, you get the idea. Chalfant |
jgibbons | 08 Jul 2014 5:24 p.m. PST |
Neat – thanks for the info! |
Timotheous | 08 Jul 2014 6:49 p.m. PST |
I should break out my 1:6000 scale ships and whip up a scenario. What are the dimensions of your map grid (in squares), and how far do ships move, at cruising speed, per turn? |
Chalfant | 09 Jul 2014 3:43 a.m. PST |
SO far, 10x10, with combat surface vessels moving 3 spaces. No true scale at this time, just working out the mechanics. Chalfant |
Timotheous | 09 Jul 2014 9:40 p.m. PST |
Thanks Chal, that sounds very doable. I'll have to try it! If each turn is 1 day, then at 3 squares per day, that's 8 hours to travel each square; at 15 knots, that would make each square 120nm across, if my arithmetic is correct. So the battle area is 1200nm on each side. Not bad! |
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