"Encounter at El-Birbir" Topic
5 Posts
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Jeff of SaxeBearstein | 02 Jul 2014 2:10 a.m. PST |
Well we just finished our first three-person game of "Pulp Alley" . . . the Encounter at El-Birbir: link My League lost four characters chasing one plot point (the Classified Documents), which twice turned out to be "red herrings", while Pete managed to gain, then later lose two plot points. Murdock was the only one to gain and hold onto a plot point (the Ivory Dagger) . . . and he lost it a couple of times too (I kept shooting the gangsters carrying it). We had lots of fun. -- Jeff
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Xintao | 02 Jul 2014 7:39 a.m. PST |
Looks like fun, I will have to check that game out. Xin |
Pulp Alley | 02 Jul 2014 10:28 a.m. PST |
Great looking board and figures! I like your rules for the 6 sentries. THANKS for sharing. HAVE FUN Dave Pulp Alley
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Jeff of SaxeBearstein | 02 Jul 2014 12:41 p.m. PST |
Dave, The four "roving" sentries as well as the Captain of the Guard moved as described in the post . . . but the two "tower guards" were a bit different. Their movement was "activated" the same way . . . but the sentry outside the tower rolled 1d8 for his movement (the corners and sides of the tower were numbered 1 to 8 and he'd move to the one rolled. The sentry on the ramparts rolled 1d3 for which of the three ramparts he'd be on. -- Jeff
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Jeff of SaxeBearstein | 07 Jul 2014 11:04 p.m. PST |
Murdock posted more images/accounts of this game on his blog: link -- Jeff
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