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"Chain of Command - large Normandy game " Topic


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Comments or corrections?

oscarmike27 Jun 2014 9:14 a.m. PST

We had a 6 player CoC game at the club last, complete with a guest umpire.

AAR here

link

Regards

RazorMind27 Jun 2014 10:14 a.m. PST

very cool, poor Panther :-)

dmebust27 Jun 2014 10:23 a.m. PST

Thank you very much for the AAR. How did you allocate to each player the iniative dice rolled? I assume in the case of the British two players each had one platoon of Infantry with the third player controling the Armor. just wondered how you divided the Activation Dice roll between the players. We have wanted to do CoC multi players games but the rules seemed more geared for a two player game.

idontbelieveit27 Jun 2014 11:07 a.m. PST

4 Shermans, oh yeah.

1905Adventure27 Jun 2014 12:42 p.m. PST

Awesome stuff. I'm surprised actually that in an evening you didn't get to a decisive conclusion and had to call it for time. I'm guessing it was a relaxed pace type game.

custosarmorum Supporting Member of TMP29 Jun 2014 1:59 p.m. PST

I, too, am curious as to how many command dice were used. The normal 5 for regulars or more -- I remember there is an alternative for multi-player games in the CoC rules. I have also seen an extra die in a different color added that ignored 5s and 6s which helped activation in a somewhat larger game. I would be very interested to see how Richard handled this.

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