"Reasons for Playing Wargames" Topic
164 Posts
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McLaddie | 14 Jul 2014 9:43 a.m. PST |
Thanks for the clarification. In that case, why were miniature game designers invited in the first place? The Conference was called "Connections" because the idea was to have a wide range of game designers come together to share ideas. The Conference was organized by academic and military designers. The ideal and purpose ran afoul of human nature--to some extent, not entirely. The intent was and still is a good one. BTW, what qualifies as an 'academic' wargame? Is it one designed by an academic post holder in a higher educational institution for use in said institution, like Professor Sabin? Or does any wargame designed for educational purposes at any level and used for that purpose, no matter who designed it, count? From my understanding and experience, an 'academic wargame' is one designed for and used in the classroom. Whether the folks at the conference made the distinction between university level games and any design for educational purposes, I don't know. I don't remember seeing any public school designers on the attendance list, but I wasn't there so I don't know. |
geoffb | 14 Jul 2014 10:33 a.m. PST |
Just had a look at the matrix. Dog poo sorry. |
Bandit | 14 Jul 2014 10:18 p.m. PST |
Just had a look at the matrix. Dog poo sorry. What does that even mean? Neither do I don't understand the people who have said, "I don't want anything on the matrix, I want FUN." Ahuh, the matrix presumes fun is your goal the question of the matrix is which of these things results in fun for you? Sigh. Cheers, The Bandit |
thehawk | 15 Jul 2014 3:40 a.m. PST |
Bandit, the question was 'what is your biggest reason for playing wargames'. If it's dog poo. then I'd categorise the response as 'solo gamer' 'likes immersion'. |
McLaddie | 15 Jul 2014 7:23 a.m. PST |
Personally, I don't care about the dog poo comments. It is the internet equivalent of throwing eggs at cars, but much easier to ignore. What saddens me are those who purposely obfuscate the issues, particularly when they pepper their arguments with absolutes while making the argument all about the person. For instance, Sam talks about my insistence on producing the ‘perfect game.' Bob Jones writes: The downside is that if the hobby depended on them, there'd be no rules at all! Two of them have been threatening to publish a set of rules for nearly 15 years now! Another has been telling various rule designers they've got it all wrong for nearly as long. I do believe that these postings are their real hobby. Who has been telling various rules designers they have ‘it all wrong'? Bob has forgotten that I have played Piquet since its publication and it's off-shoots and said complimentary things about the design more than once here and elsewhere. And the question has been about designing simulations, not simply game design. Both Bob and Sam state that their designs simulate while arguing quite forcibly on the TMP and elsewhere that wargames can't simulate. Sam ignores the issue because 'nobody complains' and leaves. Bob can ignore the issues because of who brings them up. Bob wants to ‘believe' that these postings are our/my ‘real hobby'… so he can dismiss us as ‘not gamers' without any real reason and contrary to the evidence. |
Angel Barracks | 15 Jul 2014 11:42 a.m. PST |
Which of the four quadrants is most important or the biggest reason for playing wargames for you? I have ranked them out of 10, 1 being not at all important and 10 being quite the opposite.
Happy to discuss via e-mail if you desire. Michael.
As a side note, I suspect my free rules follow this pattern too.
mail@angelbarracks.co.uk |
Bad Squiddo Games | 29 Jul 2014 1:48 p.m. PST |
Must be the Co-operation, with a bit of the competition for me. It really was discovering tournaments a few years ago that turned it from a bit of a side hobby to I guess what is closet to a "way of life" (if you add up all the hours…) |
McLaddie | 29 Jul 2014 6:12 p.m. PST |
Yeah, DB Lady. All sorts of things pull us into the hobby and shape what we want from a set of rules etc. I played in a few tournaments. Got my lunch handed to me each time, but it was a pleasure seeing what others saw as innovative ways of maximizing the rules' potential. What games do you play in tournaments? |
Bad Squiddo Games | 02 Aug 2014 12:15 p.m. PST |
A hardcore amount of Warhammer, but hoping to get to a lot more Saga tournaments now my chaps are all painted up. Problem with playing in a small group is you kind of come up with your own game, tournaments are good for seeing how others have interpreted it, and getting a much wider understanding. As well as just an excuse to socialise (read, drink lots of beer) with likeminded folk, in a nice change of scenery. |
McLaddie | 03 Aug 2014 6:11 p.m. PST |
Problem with playing in a small group is you kind of come up with your own game, tournaments are good for seeing how others have interpreted it, and getting a much wider understanding. DBL: Yes! Good point. I know that in our group, we go with our understanding, and more than once I have been surprised by others' outside the group. Tournaments do encourage a deep understanding of the rules and their relationships, 'rules lawyers' not withstanding. As well as just an excuse to socialise (read, drink lots of beer) with likeminded folk, in a nice change of scenery. Well, yes, that goes without saying… |
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