"The Unbelievably Complex Animation Behind X-Men’s Sentinels" Topic
5 Posts
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Tango01 | 10 Jun 2014 12:49 p.m. PST |
"In X-Men: Days of Future Past, everyone's favorite mutants go head-to-head with the Sentinels, a group of dystopian-era robots who are able to absorb and mimic mutants' powers. So how do you create a robot who can be Colossus, Mystique, and Bishop, all in one? With an unbelievably complicated animation process involving independent flaring and texture changes for thousands of individual scales. Mike Seymour explains how VFX outfit Motion Picture Company accomplished the feat" link Amicalement Armand |
Mithmee | 10 Jun 2014 7:54 p.m. PST |
Those do not look anything like what a Sentinel should look like. Therefore they are not Sentinels. |
DS6151 | 11 Jun 2014 3:46 a.m. PST |
I agree, the Sentinels were pretty goofy looking. They were meant to be scary, but they had none of the fear inducing ability of the real ones. The real, giant, static faced, purple monsters would have been much better. That animation isn't really that complicated. Most of it was done with a program. |
Bob Runnicles | 11 Jun 2014 7:07 a.m. PST |
The 'normal' Sentinels were kinda sorta seen in the 70s sequences on the White House lawn; the future ones were the morphing ones designed using Mystique's shape-changing abilities. I agree though I would have been fine with the regular ones in the future too. |
CzarBLood | 11 Jun 2014 8:12 a.m. PST |
considering that this is the 3rd marvel movie to use 'robots' as an enemy 1-Iron Man vs Justin Hammers Robots 2-Thor vs Destroyer 3-Iron Man Suits (I know there not all same continiity , but fx wise the sntinals were the weakest) |
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