Help support TMP


"Chain of Command - Normandy - 20mm" Topic


6 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not use bad language on the forums.

For more information, see the TMP FAQ.


Back to the WWII Battle Reports Message Board


Areas of Interest

World War Two on the Land
World War Two at Sea

Featured Link


Featured Showcase Article

1:285 RSO-3

Personal logo Editor in Chief Bill The Editor of TMP Fezian bases more of his German artillery tractors.


Featured Workbench Article

Puppetswar: Barmaley Fountain in 28mm

Painting Puppetswar's Stalingrad fountain.


Featured Profile Article

First Look: Battlefront's 15mm Cafe

Personal logo Editor in Chief Bill The Editor of TMP Fezian opens the box on one of the re-released European Buildings series.


Featured Book Review


1,622 hits since 6 Jun 2014
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
oscarmike06 Jun 2014 5:44 a.m. PST

This saw a relatively unsupported but tough platoon of British airborne up against a platoon of Panzergrenadiers, supported by a Stug. This was my third game of CoC, but first WWII game with these rules, and I certainly came to appreciate the firepower offered by the German MG teams. British Paras are tough cookies however. Full report on blog oscarmikegaming.wordpress.com/2014/06/06/club-night-normandy-chain-of-command

Ethanjt2106 Jun 2014 7:58 a.m. PST

Loving the foliage on the Stug

GamesPoet Supporting Member of TMP06 Jun 2014 8:45 a.m. PST

The Stug looks good, and like the look of the table top, too. : )

Oddball07 Jun 2014 5:43 a.m. PST

I played the rules at a convention about 3 weeks ago for the first time.

I was very disappointed. I love IABSM, but not sure about this set.

In 9 turns, none of my units (1 inf. squad, 1 afv) fired a shot or moved that much due to the dice rolls.

It seemed rather foolish to me that a platoon leader standing next to an afv could not use his command dice to order that afv to advance and support an infantry squad they could both see.

I'll give them another try, but my first experience was not a good one.

Yes, the Stug looks very much like one from Normandy that does not want to be noticed from above.

mashrewba07 Jun 2014 6:53 a.m. PST

This looks great and those are the fantastic Britannia figs if I'm not mistaken??
I've collected loads of 28mm WW2 but in a moment of clarity I have realised that, yes you are right, 20mm is the one true scale for WW2!!!
As for the platoon commander -maybe the AFV crew couldn't or wouldn't hear him.

Tin Soldier Man07 Jun 2014 10:49 p.m. PST

Oddball, why on earth were you playing with one squad and one AFV? That isn't a typical force in CoC. Even so. You should have been able to activate just about all of the time with a force that size.

Was this a case of playing at a Con where other people took the dice instead of you?

Sorry - only verified members can post on the forums.