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"LONGSTREET Campaign Battle No4" Topic


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1,670 hits since 2 Jun 2014
©1994-2024 Bill Armintrout
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trailape02 Jun 2014 5:38 a.m. PST

Hi Guys
Stan and I played the fourth game in our LONGSTREET campaign.
The date is now 2 March 1863 and the Union forces have had the better of the fighting winning the initial battle in 1861, losing early in '62 but bouncing back to a victory in late '62.
What follows is the After Action Report for game number 4.
Rawlins' Brigade was moving moving again in Confederate territory.
The Virginian countryside was yielding good supplies for the foraging parties. The new regiment (the 44th NY) had arrived as had the Rifle armed US 2nd Artillery. The 1st Minnesota had joined the Brigade back in late 1862 but hadn't fought at Damp Wood. Their Colonel had requested they lead the next attack the Brigade might be called on to execute. Little did he realise that Brigadier Rawlin had already identified the Regiment to be his main effort for the up coming battle.
The Brigade was tasked to secure the crossroads at the small town of Broadfordsburg.
As the scouts arrived back at Brigadier Rawlin's HQ is was apparent that they would have to attack the Confederates who were deployed behind a walled farm.
[URL=http://s293.photobucket.com/user/trailape/media/Longstreet/Longstreet%20AARs/2_zps3d973a58.jpg.html]

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[URL=http://s293.photobucket.com/user/trailape/media/Longstreet/Longstreet%20AARs/4_zps9efff743.jpg.html]

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see more at my Blog:
link
Comments welcomed
Cheers
Scott
trailape.blogspot.com.au

LordAshram02 Jun 2014 5:45 a.m. PST

Good stuff, thanks for sharing!

In our Longstreet campaign I've found Yankee artillery just overwhelming to deal with… we've had a few two vs two games where the Yanks have just put together a GRAND battery of every gun they have in the center and then held the flanks with infantry… its been impossible to sit still, and very hard to advance against it. Woof.

trailape02 Jun 2014 5:51 a.m. PST

LOL!
Last I heard was people were complaining that REBEL YELL was to powerful!
Just make a house rule that no more than 5 Union guns can form a Grand Battery without having at least an intervening 6 base foot unit between it and any other Union Artillery Battery
OR
The Union can only form ONE 6 gun 'Grand' Battery!
Just a suggestion or two

Intrepide02 Jun 2014 10:05 a.m. PST

Great report! The meshing of the visuals and the written report is excellent. I am truly enjoying following this campaign, and your presentation has convinced me to go with Longstreet for my next set of rules. Thanks!

trailape02 Jun 2014 9:01 p.m. PST

Hi Intrepide
I'm glad you're enjoying the AARs.
I'm confident you won't be disappointed with LONGSTREET.
More AARs to come.
Cheers
Scott

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