BelgianRay | 30 May 2014 1:42 p.m. PST |
I think this is vital to the subject. So I asked CorSec what they would think of expanding their omnistand 7 altitude segments to 19 altitudes by engraving every segment (2 or 3 times per segment) and colouring those segments. As I understand it , most rules use more than 7 altitudes and this would allow you to view up to max 19 altitudes, making it really 3D. Wich in my opinion is visually taking it to realism, wich is what I (and I suppose a lot of you too)lack when playing air-fights, without those d** altitude counters. Dear Sirs, am I really seeing things wrong or is this a valuable way of thinking ? |
Camcleod | 30 May 2014 5:15 p.m. PST |
18th Century Product Reviews ????? |
gamertom | 30 May 2014 8:10 p.m. PST |
18th Century Product Reviews ????? Perhaps two straw fire fueled hot air balloons taking potshots at each other with smoothbore flintlocks? |
BelgianRay | 31 May 2014 9:53 a.m. PST |
Sorry , happens. |
Ceterman | 31 May 2014 4:32 p.m. PST |
BelgianRay, Take a look here: link I use "Blue Sky" stands, which have 1-6 on them. We have 3 different height sticks low, medium & high giving us 18 levels of flight with no altitude dice counters or the like. You could always add more height sticks, say "very high" & "very low" to give you even more levels. Just an idea
Peter |
BelgianRay | 01 Jun 2014 10:34 a.m. PST |
I understand Ceterman, but my idea was to visually also see the hight differences, all 18 (19 in my view)and no counterwheel at all. For ex. a plane on hight 9 would phisically be lower than hight 10. |
gweirda | 01 Jun 2014 11:58 a.m. PST |
I agree that it's best to do/see altitude: the less translation players need to do between what they see and what that means the better the gaming experience (imo). A difficulty I've found is that many levels means either having the posts very high (to the point of being unwieldy), or having the difference between levels very small (to the point of being unrecognizable without counting/squinting). Both problems are exacerbated by larger models |
fernworthy | 04 Jun 2014 6:34 a.m. PST |
"A difficulty I've found is that many levels means either having the posts very high (to the point of being unwieldy), or having the difference between levels very small (to the point of being unrecognizable without counting/squinting). Both problems are exacerbated by larger models" This is part of the reason I am considering switching scales to 1/600 for my air games. Now if I could only figure out a way to show roll and pitch
. |
Russ Lockwood | 05 Jun 2014 2:10 p.m. PST |
How about Lego blocks? Not sure if they come in that many colors, but they come in a variety of rectangles, shapes, and even partial blocks with a single, circular, um, pillar. Plug in more or less to indicate levels. |
gweirda | 06 Jun 2014 5:14 a.m. PST |
"Now if I could only figure out a way to show roll and pitch
." Here's my solution = ring magnets + ball bearings: link |
fernworthy | 06 Jun 2014 12:50 p.m. PST |
Yep, but no invert. Actually what I am trying to do is update and play a stream-lined version of the AH Air Force. But thanks for the suggestion! |
BelgianRay | 06 Jun 2014 1:30 p.m. PST |
gweirda : a CORSEC OMNISTAND has 8.5 mm per altitude. If you put 2 indicators per altitude you still would have almost a 3 cm altitude difference and go to 19 altitudes WITHOUT getting higher stands. Maybe I'm wrong in measurements somewhere but I'm sure you can understand where I'm getting at. Each elevation would be trippled or at least doubled. |
gweirda | 06 Jun 2014 1:42 p.m. PST |
Fernworthy: A bend in the pin works:
(just a variation on the "Z-bend" wire mount I use for my 1/300 WW1 stuff
BelgianRay: My worry is that a 3cm difference would be difficult to see for stands that would be ten times that distant horizontally – and as much as 20-30 times that across a tabletop. Not a washout of the idea -I would stipulate that such a system would be better than none- but just tricky to see, especially for anything larger than 3 or 6mm models.
|
fernworthy | 06 Jun 2014 4:10 p.m. PST |
Gweirda, Clearly I've been over-thinking this issue, what a great fix. Thanks! |