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"command and colors" Topic


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1,963 hits since 28 May 2014
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Comments or corrections?

Prinz Schwarzenbergs buddy28 May 2014 11:20 a.m. PST

just purchased 3 of these sets. i am thinking of using miniatures for visual appeal over the stickers. any idea of ratios if any are used and advice for 18mm figs to these bases. i don't know if they represent a battalion,regt,brigade etc. any advice is appreciated

MajorB28 May 2014 11:22 a.m. PST

i sony know if they represent a battalion,regt,brigade etc.

That depends on the scenario.

A Twiningham28 May 2014 11:46 a.m. PST

There are some images on Boardgame Geek that might give you a few ideas. link

Bob in Edmonton28 May 2014 12:57 p.m. PST

In 1/72, four foot or two mounted to a "block" looks good but it is a lot of painting (12, 16 or 20 figures per unit)! Lots of games have 12-18 units per side so "armies" in the 300-500 figure range per side (assuming you wanted to be able to play every scenario).

A good place to start is a spreadsheet (there may be one on BGG) to determine the maximum number of each type of unit across all of the scenarios. Multiplied by your figure conventions and that gives you a basic shopping list.

Marshal Mark28 May 2014 1:24 p.m. PST

I play this with miniatures. How many you use depends a lot on the size of the hexes you have. I use 4 bases of 15mm figures, each 3 figures on 30mm by 15mm for infantry, to represent a unit. This fits nicely into my 100mm (4") hexes. I don't worry about what each unit is supposed to actually represent.

thosmoss28 May 2014 1:44 p.m. PST

When you start to accept a stickered block as being a rough equivalent to buying a pre-painted miniature, they really aren't too bad. Clean up quick, too.

JezEger28 May 2014 2:18 p.m. PST

As mentioned above, there is no unit scale as such in C&C. What size hexes are you using? Use that to determine the size of your bases and put as many figures on as space allows. I would use the same base size for 6mm or 18mm and use more/ less miniatures just for visual appeal.

Personal logo ColCampbell Supporting Member of TMP28 May 2014 2:50 p.m. PST

We use 25mm infantry figures based 2 x 2 on a 1.5" wide x 2" deep base and 6" hexes. The cavalry are 2 x 2 on larger hexes. We can fit 4-6 infantry bases or 4 cavalry bases in one of these monster hexes. It seems to work well on a 6' x 8' table.

Jim

Personal logo Extra Crispy Sponsoring Member of TMP28 May 2014 5:08 p.m. PST

I use 5" hexes. Units are based on CDs. I use three battalions of 24 figures each on ech CD. 6mm Baccus figures.

Clays Russians28 May 2014 5:08 p.m. PST

Exactly what Thomoss said, got a second Russian set this weekend for a block orgy based on what else, Borodino…..

Martin Rapier29 May 2014 2:10 a.m. PST

For Napoleonics we just use our existing stuff with one base (generally 1"x1" or 30x30) per block on Kallistra hexon (10cm hexes).

For Ancients we use anything from one base per block to one huge base per unit and just track hits.

WW2 I tend to use one tank/gun or pair of (30x30) infantry bases per unit and just track hits.

For my colonial and nineteenth century variants I have enough stuff to do one base per block.

ACW we also use one base per figure.

USAFpilot07 Jul 2014 7:32 p.m. PST

I played this game for the first time last week. I thought the rules were clear and straight forward. My opponent (my brother), who is not a war gamer thought the cards made it too random; too much luck in the game with what cards you draw. He thought the game would be better if both sides got to move a set number of units each turn instead of drawing cards. Anyone experiment with modifying the rules? What are your thoughts?

Mollinary08 Jul 2014 2:14 a.m. PST

I would try and play it a bit more before tampering with the rules. They are pretty well thought out, and should give a quick, fun game. Early on, it is tempting to play it as if the cad mechanism requires you to play a "good" card as soon as you get it. To get the most out of the system I think you need to get into a mindset of using your cards over a number of moves, of trying to build a hand which will allow you a decisive set of three or four turns, rather than one at a time. If you introduce the, so many unit Saturn sort of modification,a I think you are in danger of losing the unique nature of this system, and turning it into just another game. Embrace the force!

Mollinary

Marc the plastics fan08 Jul 2014 9:24 a.m. PST

I agree with Moll there – play it a few more times. Sometimes teh cards can frustrate, but one does not have to play a cracking move every turn. It represents a form of fog of war, so if you want a good attacck try to build a hand. Of course, your opponent may have other plans grin

That is what makes it fun.

Testiculies08 Jul 2014 5:17 p.m. PST

The author wrote these rules using 25mm miniatures. Just FYI. It is a hybrid miniatures game. :)

USAFpilot10 Jul 2014 6:11 p.m. PST

Game question concerning the card "La Grande Manoeuvre" which allows you to move 4 units up to 4 hexes as part of a strategic maneuver. Do TERRAIN movement restriction still apply? I assume they do. Thanks for your comments. I find the game well written.

dantheman19 Oct 2014 6:46 p.m. PST

Late answer here, but unless specifically stated otherwise in card, terrain affects apply. Therefore the answer is yes.

USAFpilot20 Oct 2014 12:48 p.m. PST

Thanks for the answer to my question. That's the way we've been playing it anyway.

This is a really fun game. It has me concentrate on ever single move I make. I find that if you play poorly you will definitely lose, but if both players play and move their units wisely it can be a very close game.

dantheman20 Oct 2014 5:06 p.m. PST

I agree. People think it's is a game of luck because it is a card game. But you have to have a strategy and manage cards appropriately. A favorite of mine and I have played many rule sets in the period.

Clays Russians22 Oct 2014 1:12 p.m. PST

love this game, favorite game. etc, ad naseum

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