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"G.O.B.S. for fighters only games?" Topic


13 Posts

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Comments or corrections?

Capt Flash25 May 2014 1:40 p.m. PST

As the title says, has anyone used G.O.B.S. for fighters only games?
I'd like something that allows a fleet of fighters ranging from 30-40 ships a side, flying in wings of 3-5 birds.
Inspired by new Battlestar Galactica, I picked a bunch of not-BSG from Studio Bergstrom last fall.
So I think you guys can see what I'm looking to do.
Any ideas?
Thanks!
-Edgar

SouthernPhantom25 May 2014 5:15 p.m. PST

No, but after taking a look at the rules, I see absolutely no reason why it would be unsuitable for fighters. I personally hate space-opera-style stuff so it ain't for me, but I'd say go for it. Obviously, ship classes would be different- fighters in GOBS might correspond to drones, frigates might be light fighters, carriers, some sort of light tanker, that sort of thing.

Capt Flash25 May 2014 9:14 p.m. PST

So how would you handle this type of project? Any rules recommendations?

Darkrazor26 May 2014 9:38 a.m. PST

Colonial Battlefleet and Man Vs Machine Expansion

Darkrazor26 May 2014 9:42 a.m. PST

The other one that might be good would be Starmada

TheBeast Supporting Member of TMP27 May 2014 7:23 a.m. PST

Just to be sure, 'wings' are still using independent models, correct? Or 'wings' as a stand of three to five models that never act independently except as to die?

Doug

Capt Flash27 May 2014 3:24 p.m. PST

I'm looking to go independently based models, yes.

TheBeast Supporting Member of TMP28 May 2014 3:59 a.m. PST

Gotcha; I am a fanboy so take with copious sodium chloride, but still think FT would be a better fit than the latter two suggested.

Still, those numbers would challenge me in any game, so I'd probably give GOBS a close look. It's designed for those kinds of numbers, and reported to do well with same.

Doug

Personal logo Parzival Supporting Member of TMP28 May 2014 1:00 p.m. PST

G.O.B.S.! with fighters should work in terms of the numbers you want, but your ships are gonna blow up in the scores. Fighters just can't take a pounding the way capital ships can. That's by design, of course, as G.O.B.S.! is meant to be a capital ships game more than a dogfight simulator. But give it a shot, and tell me what happens!

Capt Flash28 May 2014 4:04 p.m. PST

Will do! The idea is to have a bang up, fun game, so it should be a blast! Heh!

TheBeast Supporting Member of TMP02 Jun 2014 6:58 a.m. PST

Okay, mister clarification-issues again.

You ARE talking about running fighters as if they were individual ships, right? No problem using ship designations for all the fighters, right?

Jon Tuffley made a fighter game called Tacship, really simple, but a bit more than GOBS, methinks. However, I really prefer using FT, but making fighters scout/courier thru frigate sized. Maybe DD's as gunboats on occasion.

Course, I limit the arcs of fire on EVERYTHIHG, and dabble with limited element/squadron/flight rules.

If I really got serious, I'd borrow some such rules from AoG's Fleet Action.

Doug

Doug

Capt Flash05 Jun 2014 12:42 p.m. PST

Hello again Doug, and yes I want to run the ships as individual fighters, using Betgstrom's 1" fighters. It seems to me that Tacship is more of a dogfight game. I'm looking for bigger numbers. I'll need to give Tacship a run through begore I stick with that assumption, though. I think GOBS will work for this, but tomorrow I'm playing a regular game of GOBS so won't know for a while longer.
I'm actually pretty happy with Star Wars X-Wing for my smaller actions.

TheBeast Supporting Member of TMP06 Jun 2014 11:39 a.m. PST

X-Wing does seem to do the job well, though I've been burnt pretty nastily with 'barrel rolls'. ;->=

Doug

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