"The Reich of the Thousand Deads : S2-E3: Night Raid (AAR) " Topic
4 Posts
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MontiboyHK | 13 May 2014 3:17 a.m. PST |
The commando finally starts its main mission: Capturing a top SWD scientist in lightly guarded to understand the nature of the zombie virus and find a way to fight it back.
Will they capture him? Will they stop losing people? Will the SWD be a too tough opponent? Find the answers and more here: link To the AAR and Beyond! Featuring : Guard Dogs Note: No real dog was hurt during the play of this scenario |
PzGeneral | 13 May 2014 4:49 a.m. PST |
Very kewl I'll have to go back and read some of your previous episodes
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Spendlove | 14 May 2014 12:03 p.m. PST |
I posted this on the THW forum. That was absolutely epic! Superb shocking moments (I can't say what for spoilers for those who have not ready the previous games) and this was the best episode yet. Cedric, this series is so good it should be a THW Nuts WWE adventure supplement. Seriously. You have the rules, the encounters, the maps, the whole scenario. It is all there. At first I wasn't liking the black and white photos (I like a bit of colour) but with the dashes of red it is really effective and now I can't imagine your bat reps any other way! Bring on the next episode. |
MontiboyHK | 15 May 2014 7:31 p.m. PST |
Thank you Spendlove, I believe you are my best fan. :) Well, I am a kind of good soul and I published the rules online. They are free for anyone looking to expand their NUTS WWE with some mission. And with ATZ/FFO having similar engines, it would be easy to take. Only thing that bothered me so far is that the campaign evolved more on the weird side than the zombie apocalypse. But it will be soon rectified. I have a couple of mini that I plan to use and they will define the success or failure to win the war against the zombies. |
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