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"Panzer Korps Divisional Level Rules" Topic


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1,650 hits since 27 Apr 2014
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Comments or corrections?

Somua S3527 Apr 2014 10:00 a.m. PST

Panzer Korps are a stand=a company set of rules. Layout was a little confusing to me. They use the same basing as FOW. Looks like different sided dice for different level of quality/training. Many supplements for different nations/periods. Anyone playing? What do you think?

John Leahy Sponsoring Member of TMP27 Apr 2014 10:26 a.m. PST

I thought most of the supplements were scenario books. Good stuff!

Personal logo Extra Crispy Sponsoring Member of TMP27 Apr 2014 5:19 p.m. PST

The supplements are army lists and scenarios, much like FoW. The rules work fine but at that level are necessarily a bit abstract but you can do Bulge with them. Yes they could use a very serious edit – too much color and the layout is a bit wonky.

Personal logo Extra Crispy Sponsoring Member of TMP27 Apr 2014 5:20 p.m. PST

Summary of the rules mechanics here:

link

Marc33594 Supporting Member of TMP28 Apr 2014 7:10 a.m. PST

The color dice system and different types of dice are actually a very nice way to account for various units without having to worry about several different modifiers.

Each unit is assigned a color based on a combination of its training, weapons and experience. The result is known as the Decision Die. These are regular 6 sided dice. You can simply remember the color of a specific unit and roll any 6 siders you have. But a bit more elegant to use the corresponding color of the dice to remember which column you will look results up on. There are 5 levels running, from worst to best, Yellow, Blue, Red, White and Black. Rolling each segment will let you know what you can accomplish with your forces in the current turn.

The combat die vary from D4 up to D12. These "Fire Die" are used in combat results. There are 8 levels from Hardened as best down to Partisan as worst. As an example a unit that is classed Hardened will fire with a D12 if formed or D10 if suppressed. Partisan will use a D6 if formed and can not fire if suppressed.

Extra Crispy's link is a very good and objective look at the system overall. Would highly suggest joining the Yahoo group as the rules author is very active there and tons of information in the file system. New scenarios, for example, are posted there. After a time the older ones are taken down and collected in one of the book supplements and new scenarios added to the Yahoo group for free download.

My own personal opinion is these rules run best at smaller scales like 10/12mm, micro armor scale or ideally the 1/600th stuff from folks like Pico. Here you can put several figures on a stand and reminds you more of a unit. I have played the system and even run games with the author and find they do capture the flavor of more macro level actions.

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