"Cold War 1983 Rules" Topic
3 Posts
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Dennis0302 | 20 Apr 2014 4:43 p.m. PST |
Anyone have an experience with these? link |
Sparker | 21 Apr 2014 2:24 a.m. PST |
Nope. But highly recommended by a buddy in the British Army back in the day – a Royal Sigs Sergeant, Gulf War 1 veteran, trade of Gen Op, so knowing enough about Infantry small unit tactics, but not an Arm expert, as it were
Alex, if you are on this forum – those were happy days and good games! |
freewargamesrules | 21 Apr 2014 1:29 p.m. PST |
They use a similar mechanic to several of Matthews rules, the 2D6 rolling under a number based on the unit skill level (between 2 and 11). The roll is either a success, fail, critical success or critical failure. The figures stat is known as "Bottle" Players alternate activating units when activated a unit it may take 2 actions one movement and one combat. Weapons have modifiers to the units "bottle". The only downside to them is each figure in a unit's bottle score varies due to hits so each figure within a unit can have a different bottle so how do you record that? I prefer Arc of Fire rules for 20mm moderns. |
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