"X-Wing question (leaving the battle)" Topic
9 Posts
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ciaphas | 19 Apr 2014 9:29 a.m. PST |
Had a problem trying to get an account on there own site but thought I should be able to get an answer here. We played a few games this morning and we came across a problem not a massive one but we figured an answer stops it raising its head again. A ship is close to the edge and according to page 17 if its base leaves the table it has left the battle. Does this mean at any stage of the move or right at the end? cheers jon |
haywire | 19 Apr 2014 10:24 a.m. PST |
If a ship executes a maneuver that causes any part of its base to go outside the play area (beyond any edge), then that ship has fled the battlefield. Not sure why that would matter unless it was doing a turn that made it skirt the edge. But my interpretation would be as soon as it went over the edge, it was gone. |
Parzival | 19 Apr 2014 10:27 a.m. PST |
I've always played it that it's at the end of the move. In any case, my preference in moments of question like this is to always favor what allows the game to continue. |
Doms Decals | 19 Apr 2014 10:56 a.m. PST |
Agreed with Haywire – as the rule says "to go" rather than "to end its move" I'd agree that leaving the table at any stage in the move would see it removed. |
DesertScrb | 19 Apr 2014 11:12 a.m. PST |
The FAQ (on page 11) says otherwise:
Q: After a ship executes a maneuver, if its maneuver template is outside the play area but the ship's base is not outside the play area, has that ship fled the battlefield? A: No. You can find the FAQ for X-Wing here: PDF link |
Doms Decals | 19 Apr 2014 11:19 a.m. PST |
That settles that one then. :-) |
Mr Canuck | 19 Apr 2014 6:34 p.m. PST |
The FAQ (on page 11) says otherwise: I actually saw that happen in one of the 2013 Tournament Finals rounds. A Firespray (Slave-1) started near the edge of the board, did a Hard-3-Left, and ended back on the board. I was pretty surprised with the player did this! Surely this must be WRONG, I thought! But the game carried on as if nothing had happened
I later found a reference, saying the ships don't move ALONG the Move Template – they start their move at one end, and are placed at the other end of the template. Personally, I think it's a pretty dodgy rule, as it sort of conflicts with how Asteroids work – if the Move Template touches/crosses an Asteroid counter, the moving ship tests for Asteroid damage. How is it then, that if the Move Template passes off the edge of the game board, this isn't considered "leaving the play area"
???
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miniMo | 19 Apr 2014 7:13 p.m. PST |
Templates can also pass through other ships without a collision. Each of the 3 (board edge, asteroids, ships) are different circumstances and each have clear rules. |
Parzival | 19 Apr 2014 8:09 p.m. PST |
Personally, I think it's a pretty dodgy rule, as it sort of conflicts with how Asteroids work – if the Move Template touches/crosses an Asteroid counter, the moving ship tests for Asteroid damage. How is it then, that if the Move Template passes off the edge of the game board, this isn't considered "leaving the play area"
??? Because you're not thinking in context of what these situations are supposed to represent, and the fact that certain elements of the game are abstractions of reality, most notably the third dimension. First of all, there is of course no "edge" to space. So the passing of the base "over" the table edge is merely a happenstance of playing with miniatures on a table, not anything having to do with the movement of "real" spaceships in space (to the extent that can be said of the Lucasverse). Also, as spaceship movement in the Lucasverse consists of banking turns, swoops, and other cinematic nonsense, one can easily say that the "actual route" of a ship is at an angle to the plane of combat and thus the ship's maneuver never takes it across the edge. This reflects the abstracted 3D element of the game, which also allows for the various craft to "swoop" over each other and never collide. In other words, they're not "really" moving through the same space. The requirement that ships not land on each other, aside from being a rather obvious convenience, but "back up" in their movement can be understood as an abstraction of a pilot having to desperately change his intended flight path to avoid a collision, and thus not actually banking the way the template indicates, but rather beginning the bank and then suddenly correcting the maneuver when the collision alarms go off. In the case of actually landing on the table's edge, the "left the battle" rule is clearly a convenience to reflect that nobody really wants to balance their thirty-dollar Firespray precariously above the floor. But also, if the base has left the battlespace, it can be seen in terms of an abstraction that the maneuver was too excessive for a timely return. And that's a very big fudge. But hey, if your model has actually left the table, then you're denying the opponent a fair possibility of attack. If it's still on, then he retains that possibility. So in that case it's simply fair play to prevent "hiding" on the edge. As for the asteroids, consider the size of the markers vs, the size of the asteroids in the films. Most of the asteroids in the box are smaller than the ships, whereas in the films the asteroids usually are much bigger than any of the ships. So clearly the tokens are abstractions of much larger objects. Also, the asteroids have a three dimensional quality which is not conveyed by the markers. As such, they take up more relative space than a ship does, thus creating a possibility of an actual physical collision during a maneuver. (Not to mention the fact that the asteroids don't move, so if you're clumsy enough to plot a maneuver into something that you know the position of, you deserve whatever punishment the rules deal out! ) So, there are plausible reasons that can be made for the differences in the rules. |
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