Help support TMP


"The guy with two pistols in TSATF" Topic


12 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.

For more information, see the TMP FAQ.


Back to the Firearms Message Board

Back to the 19th Century Discussion Message Board

Back to The Sword and The Flame Message Board


Action Log

20 May 2019 7:25 p.m. PST
by Editor in Chief Bill

  • Changed title from "The guiy with two pistols in TSATF" to "The guy with two pistols in TSATF"Crossposted to Firearms board

Areas of Interest

Renaissance
18th Century
Napoleonic
American Civil War
19th Century
World War One
World War Two on the Land
Modern

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

1:285th Scale Sturmoviks from C-in-C

Beowulf Fezian paints up some WWII Soviet aircraft.


Featured Workbench Article

Deep Dream: Women Warriors

What happens when AI generates Women Warriors?


Featured Profile Article

First Look: Battlefront's 15mm Rural Farm Buildings

Safe to ship? Personal logo Editor in Chief Bill The Editor of TMP Fezian looks at how these pre-painted buildings are packaged.


1,861 hits since 18 Apr 2014
©1994-2024 Bill Armintrout
Comments or corrections?

Smokey Roan18 Apr 2014 5:34 p.m. PST

Painted up a couple Egyptian and Darkest Africa explorers/adventurers sporting two pistols.

4 shots, or 2 aimed shots (one per pistol) seems a bit much?

Considering the small scale of DA, where a explorer may be a unit all his own, and/or have just a couple retainers, maybe not?

What do you think?

A man with two handguns, firing at 14-20 to hit, with 4 shots is a formidable individual against a typical DA 10 native spear or musket unit. (until melee, at least)

Just interested in your opinions.

Personally, I's say it is definately in the spirit of the game for a hero with two guns to be a badass.

zippyfusenet18 Apr 2014 5:51 p.m. PST

Nu, Smokey, you shoot handguns.

These are single-action pistols, right? He has to cock the hammer for each shot. And he's right or left handed, not fully ambi-dexterous, innee? Do you reeaally think he should get two *aimed* shots per turn, one with each hand?

Maybe if he takes all shots at the same target.

Dragon Gunner18 Apr 2014 6:13 p.m. PST

I still treat them as single pistol figures. I figure he aims and fires with one pistol until its used up then switches to the other as a back up.

John the OFM18 Apr 2014 6:19 p.m. PST

Your instincts are correct for a smaller level like DA.

79thPA Supporting Member of TMP18 Apr 2014 6:46 p.m. PST

I guess you can do whatever you want with a "hero." For the run of the mill guy, 1 pistol at a time is all they can handle.

John the OFM18 Apr 2014 6:55 p.m. PST

Win him the Victoria Cross and he gets a Kevlar pith helmet.

SgtGuinness18 Apr 2014 9:22 p.m. PST

Smokey, IMHO I would only allow the figure to fire one pistol at at time, be it one aimed or two standard. But….if you have a hero in a scenario, especially if he's alone or in a small party then let the hero put (4) rds down range a turn. Have fun!
JB

corporalpat19 Apr 2014 4:28 a.m. PST

How can he be heroic if he can only fire his pistols one at a time? If the two pistols are that overpowered simply bring on more enemies. For straight historical I would stick with the rules. But, DA or pulp battles? I say let him shoot 'em up!

Katzbalger19 Apr 2014 6:16 a.m. PST

Thumb cocking a single action is generally slower than fanning with the weak hand, but the question from a game design perspective has to be what a turn actually represents, and how the turn is handled.

From a strictly linear time-based perspective, if a turn (or at least the shooty portion) represents about 20 seconds to a minute or so, then the guy with two revolvers SHOULD get extra shots, whether aimed or just blasting away. If it represents 10 minutes or so or, on the other end of the scale, 5 seconds, then the extra revolver doesn't really add anything as, in the first case, the reload time is doubled (or a little more, actually), so the immediate firepower advantage is subsumed in the re-load time) while in the latter case, the timeframe is so short that the fanning approach lets you get a similar number of shots off.

With a more situational approach--say the shooting part of a turn represents just a fraction of the turn where the best shots are available--or the highpoint of the melee (for close in action), then the two pistols should give an advantage. In the first case (normal shooting) you've just doubled the number of rounds available to the shooter, so he just shoots the pistols sequentially. In the melee case, having the extra rounds should make the figure more dangerous--note the extra (admittedly muzzle loading) pistols pirates carried--it works with revolvers, too.

Overall, I agree with 79th, Sgt, and Corp on this one!

Rob

Rrobbyrobot19 Apr 2014 6:20 a.m. PST

I've thought of this miniature as representing Brendon Frasier's character from the Mummy movie remakes. But I haven't bought the pack of figures mentioned as I've gotten into other stuff. Like three different forces for Bolt Action. But I do mean to get back to this.
Having said all that, I expect to use him as a particularly badass hero type. Why not? If I find he's just too bad he can be left out of the game, or his abilities can be scaled back as has been suggested.
Have fun with it and let us know how he turns out, please.

Smokey Roan19 Apr 2014 7:41 a.m. PST

Yep, Rrobby.

I can tell you that the Blue Moon figure in question looks a LOT like Brendan Fraser in the Mummy Movies. LOL! If he was the inspiration, the figure should get like 20 aimed shots per turn :) (remember, he was spraying dozens of shots from each hand without reloading in all 3 movies) :)

BTW, "fanning" may look great on film. I practiced it a LOT with a Ruger Blackhawk .357 before vowing to never do it, and can tell you, you have a much better chance of shooting yourself in the foot or face than you do a target. That said, you can thumb the hammer pretty damn quick if you practice.

Inrteresting responses and good insight, fellas. Appreciated.


OFM, I like the way you talk! Imagoine if he somehow won the VC? He would get 2 aimed or 4 shots, AND a +3 melee bonus, on top of a +1 melee bonus I give all Americans, AND a +1 bonus as the leader!

+5 mellee? Yeah boy!

I would be…..invincible! (or thrown out of the TSATF community)

Personal logo ColCampbell Supporting Member of TMP19 Apr 2014 2:23 p.m. PST

Or frozen in a split second when you punctured the liquid nitrogen container while trying to fan fire both of your revolvers at the same time. grin

YouTube link

Jim

Sorry - only verified members can post on the forums.