"Sails of Glory - Veer and Burden?" Topic
7 Posts
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altfritz | 16 Apr 2014 10:31 a.m. PST |
Can anybody explain what "Veer" and "Burden" are? "Burden" appears to be how large the ship is, but Veer I don't understand. Nor do I understand how it "works" in the game. Played it once only and don't own it myself, but I couldn't get my head around the why's and wherefor's of the description given at the time. Also, are "Veer" and "Burden" historical terms? Lastly, I had initially speculated that "Burden" was how much sail one had on, but it turned out not to be the case. |
MajorB | 16 Apr 2014 10:53 a.m. PST |
Burden (or "burthen") is an estimate of the tonnage of a ship based on length and maximum beam. In other words it's size. link Veer is another word for turning: thefreedictionary.com/veer |
altfritz | 16 Apr 2014 11:12 a.m. PST |
I figured that they my be historical terms. "Veer" in the game does effect turning. I just don't understand the mechanism. It is the difference between the numbers – or has to do with the difference and I just don't see what it's supposed to represent. |
OGREAI | 17 Apr 2014 12:03 a.m. PST |
Veer in the game limits how "far" you can swing the rudder in one action. If your ship's veer is 4 and your current turn card has a "value" of 2 (I don't own the game, my friend does, thus no direct reference) the next turn card could go as high as 6, but not 7 or 8 since you cannot veer more than 4 in an action |
altfritz | 17 Apr 2014 9:29 a.m. PST |
Which is why port turns are low numbers and starboard, high, and more or less straight forward are in the middle. I couldn't undertand why it made a difference but now I see how it works. Thanks! |
jowady | 17 Apr 2014 6:34 p.m. PST |
I don't know about the game ( never played it) but veering also describes the direction that the wind changes. A veering wind is changing clockwise, a backing wind is changing counterclockwise. |
Charlie 12 | 17 Apr 2014 8:52 p.m. PST |
As jowardy pointed out, veering and backing are commonly used to describe wind movement. As last week when I crewed a friend's sailboat. As we were going into a tack, the wind veered slightly, landing us in irons (wind coming straight on into our faces). With us bobbing like a cork and the sails flapping like laundry on a clothesline, I reminded him that in SoG, all tacks are automatic. His response was not very cordial towards SoG's designers (something along the lines of people who have no clue about how ships sail have no business designing AoS games. But a whole lot 'bluer'). And yes, he is a adamant AoS gamer
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