Ashokmarine | 11 Apr 2014 12:31 p.m. PST |
Thinking about buying the rules. I was curious as to what units people may have used? Besides of course the 60th rifles Ashok Indus Minatures |
willthepiper | 11 Apr 2014 12:38 p.m. PST |
The Too Fat Lardies have produced "The Compleate Fondler": containing several scenarios based on Dick Fondler's adventures in India. (in addition to his later wartime escapades in the Peninsula) |
Black Cavalier | 11 Apr 2014 1:13 p.m. PST |
There's also a supplement in the Lardie Christmas 2010 for using Sharp Practice for the Indian Mutiny. Probably later than you're thinking but might be of help. |
tinned fruit | 11 Apr 2014 1:46 p.m. PST |
Some great ideas here:- link |
leidang | 11 Apr 2014 1:46 p.m. PST |
Don't know but I'm playing Sharpe Practice in Iowa |
genew49 | 11 Apr 2014 7:15 p.m. PST |
I believe the Indostan campaign on Adeventures in Lead (tinned fruit's link ) is played using Sharpe Practice. |
Ashokmarine | 12 Apr 2014 4:28 a.m. PST |
Thanks. Does the Compleat Fondler supplement have unit suggestions? |
genew49 | 12 Apr 2014 7:47 a.m. PST |
In The Complete Fondler numbers of troops and big men/status are given for each scenario. On the TFL Yahoo site in the files section under Sharpe Practice resources there is a table of figures needed for each scenario. If you're asking if there are standard descriptions of units i.e. a British infantry company in 1799 then the answer is no. The first two scenarios in the book are India specific. The others follow Fondler's later exploits in Europe which can be played in a change of venue like India. |
Ashokmarine | 12 Apr 2014 11:13 a.m. PST |
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Zargon | 12 Apr 2014 5:44 p.m. PST |
Is that Springfield, Iowa? leidang. ;) |
Zargon | 12 Apr 2014 5:59 p.m. PST |
Ashok. Your Indus miniatures will enjoy many hours of gaming with Sharps practice. I've seen your range and the are great for this. You could have two Mahratta armies fighting against each other here even, it does not have to be all Jolly Imperial Empire jingoism either. A fight for freedom from the tyranny of the evil East India Company would be a nice fun campaign to do as well. Plus I'm sure you'd get to field an elephant or two 8_) happy gaming and Cheers ( now to get some helephants for my lot :) |
Ashokmarine | 13 Apr 2014 10:33 a.m. PST |
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Furt01 | 19 Apr 2014 4:57 p.m. PST |
Ashok, as already mentioned all our Indostan games are played with Sharp Practice. After trying a few other games, none really came close.All we really did was change some of the events to include some flavor, including a Tiger! event and such. We find large amounts of poorly trained Indian troops facing a thin red line of British works very well. More of our India flavored SP games: link link link BTW we are hoping to field some of your miniatures Indus soon in an upcoming campaign game. |
Durando | 14 Dec 2014 3:11 p.m. PST |
Would anyone consider writing an adaption for The Greek War of Independence, my main interest? |
sjwalker38 | 14 Dec 2014 5:02 p.m. PST |
SP lends itself very easily to being adapted to other 19th century wars – I see no reason why you shouldn't use the rules 'as written' for the GWI of 1820-1830, as it covers all the likely troop types and weapons. All you need is someone with a little knowledge of the period to suggest some suitable action and bonus cards to add some local flavour to the rules and you're there. I'm still resisting the temptation to buy figures for skirmish games set during the Carlist Wars, so I'm sure the GWI would be readily adaptable – what would you say are the key characteristics of the war that the rules should reflect ? |
Durando | 15 Dec 2014 1:01 a.m. PST |
Irregular warbands, skirmish and ambush |
sjwalker38 | 15 Dec 2014 7:31 a.m. PST |
Those points are very easily covered by the original rules. Not wanting to digress from the OP but there are rules for the use of Blinds and Ambush cards and for troops in skirmish order, for starters. I assume that most of the troops in the GWI were armed with smooth bore muskets or rifled muskets (Baker etc)? The core rules cover these and also later Minie types, so certainly covers weapons up to the 1850's. Irregular warband types are easily represented by grading them as 'ferocious' and 'armed with big choppers' to give advantages in melee. The grading of units by experience level, combined with different sized Groups allow all sorts of different troops to be represented. So a unit of 24 men organised in 4 Groups of 6 will be much less easy to control and more brittle in combat than one organised in 3 Groups of 8. The number and quality of 'Big Men' in your force can also make a big difference. |