Rodrick Campbell | 09 Apr 2014 11:44 p.m. PST |
I've been playing with blender again for some power armor to be produced in 15mm. Here are a few shots of the model, the rigging and a test pose.
I still have some rigging work to do on the hands so I can pose them, but the bugs on the other parts are all worked out. More pics and discussion can be found at the blog. link |
Stealth1000 | 10 Apr 2014 1:53 a.m. PST |
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McWong73 | 10 Apr 2014 2:02 a.m. PST |
Great start, but wouldn't you needsome counter weight for the shoulder cannon? |
Fritadas | 10 Apr 2014 4:22 a.m. PST |
I know you're not going to change it, but my 2 cents -everything about this PA is gorgeous except that helmet. The helmet seems too obviously Hellenic to be interesting, at least to this guy. Sorry, not trying to be a hater – literally everything else about these concepts is awesome |
Rodrick Campbell | 10 Apr 2014 5:20 a.m. PST |
The helmet doesn't stay. It's a place holder for one we already have cast. |
Ron W DuBray | 10 Apr 2014 7:13 a.m. PST |
Like I posted about this design before. a Human body will not fit in or be able to move in it. just stand up feet together and look down and see where your legs are. make your image stand a attention feet together (the gap between the legs needs to go, it would rip a persons hip joints out)or take a hand and reach across the chest and hold the other shoulder or even touch his nose
bring the elbows together. swing the designs arm out from the leg till its over the head. etc etc. all simple moves you need to be able to do to fight even in armor This might help:
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haywire | 10 Apr 2014 7:38 a.m. PST |
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SpleenRippa | 10 Apr 2014 8:02 a.m. PST |
Powered Armour in the ExoSquad style makes a little more sense in that the user's feet actually rest atop the ExoFrame's knees. |
Armiesarmy | 10 Apr 2014 8:21 a.m. PST |
However it looks cool and it looks like someone can fit in. Ticks my boxes Keith |
MrHarold | 10 Apr 2014 8:33 a.m. PST |
Like I posted about this design before. a Human body will not fit in or be able to move in it. just stand up feet together and look down and see where your legs are.make your image stand a attention feet together (the gap between the legs needs to go, it would rip a persons hip joints out)or take a hand and reach across the chest and hold the other shoulder or even touch his nose
bring the elbows together. swing the designs arm out from the leg till its over the head. etc etc. all simple moves you need to be able to do to fight even in armor This might help: The pilot actually sits in the power armor, more than wears it as a suit, since obviously that wouldn't work. Arms in front, feet and legs kind of curled up underneath. Here is how it opens:
That also provides additional protection to the operator, since the extremities are more vulnerable than the torso. As far as a "counterweight" for the weapon, the suit itself has some pretty sophisticated sensors and actuators, the weight really isn't an issue. |
AVAMANGO | 10 Apr 2014 8:44 a.m. PST |
If it turns out anything like the concept art i'll be down for a squad. :) |
Heinz Good Aryan | 10 Apr 2014 9:47 a.m. PST |
"Arms in front, feet and legs kind of curled up underneath." -- doesn't look like there's room for that. looks too small to ride in. |
Rodrick Campbell | 10 Apr 2014 11:03 a.m. PST |
"looks too small to ride in.: They only assign the smallest of recruits to these suits. Much like WWII ball gunners. ;p |
emckinney | 10 Apr 2014 11:07 a.m. PST |
Rule of Cool
Curled up is tremendously uncomfortable after a while, and sacrifices the advantages of natural movement--"How do I move the arm?" "Move your arm!" How does the driver control the arms? |
MrHarold | 10 Apr 2014 11:24 a.m. PST |
You'd be surprised how small a human can curl up! The Mark IV Neural Interface or "SOCKPUPPET" allows the operator to control the movement of the Power Armor as they would control their own body. This allows the operator to be contained entirely in the torso of the Power Armor Suit. The operate does have a removable helmet which helps improve situational awareness. The Power Armor suit is equipped with two heavy-cycle plasma weapons on each forearm. Depending on the mission assignment both a large recoilless plasma rifle or a micro-missile launcher can be attached. The power armor can either be dropped via Drop Pod for contained infil, or individually dropped from orbit for increased stealth. The Power armor teams can be deployed as single units to assist squads, or in full power armor teams for spaceship or urban combat missions. The Power Armor can sustain an operator for up two three months without replenishment, but often ammo considerations limit this time frame. The power armor also has a full compliment of auto-medic devices. |
Rodrick Campbell | 10 Apr 2014 11:57 a.m. PST |
"SOCKPUPPET" Beautiful. :) |
Lfseeney | 10 Apr 2014 2:18 p.m. PST |
Armor like this would have the person in a gel I think, to help take impacts. Also I think the driver would as said be in the center, not wearing like a suit, the limbs might go into a limb of the armor, but only a bit. Allows the ends to be solid, more useful for blocking and using as weapons. Like them both. |
Zephyr1 | 10 Apr 2014 2:35 p.m. PST |
Biggest 'weakness' I see in it is the recessed area the helmet is in. Makes a great "bullet catcher". Other than that, looks nice 'n intimidating
. ;-) |
Ron W DuBray | 10 Apr 2014 4:09 p.m. PST |
OK I love the drawing. I think it need to be bigger in the body for your idea. If you expect a man to stay in it longer then 10 min it need to be big and roomy. The shoulder jont still has the movement problem of swing the arm up from the side and reaching across the body. you would need something like this to fit in the body.
trace you armor over this photo or something like it. Things like this is what I used to 3D design the CAVs I did for reaper back in the day. |
Rodrick Campbell | 10 Apr 2014 4:40 p.m. PST |
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emckinney | 10 Apr 2014 5:02 p.m. PST |
Roderick, I'm good with your explanation, but in that case you might want to make it a bit less humanoid. Are you expecting to use the hands as hands? You can have massive arms that can extend small hands out the ends for fine manipulation, repairs, and so forth. You might have a separate logging claw for moving large/heavy objects. Maybe even just a hook. The legs in your concept art seem to be partially doglegged, but you might look at some other forms for faster movement. Have you seen the 2300AD combat walkers, particularly the ride-in ones? This is a bit more traditional:
Notice the three-fingered hand. |
Rodrick Campbell | 10 Apr 2014 8:01 p.m. PST |
It's not my explanation. I still see it as armor that is worn by the guy. There are spaces between the pars that get sectioned for molding right now. Makes it easier to remember where to twist and turn when I do the posing. The parts get positioned, put closer together then have the mesh modified by subtracting the overlap so they fit together when they are produced. |
emckinney | 11 Apr 2014 1:42 p.m. PST |
So, wait, are you doing these for Clear Horizon or not? |