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"Power Armor 3D Pictures" Topic


23 Posts

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2,361 hits since 9 Apr 2014
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Rodrick Campbell Fezian09 Apr 2014 11:44 p.m. PST

I've been playing with blender again for some power armor to be produced in 15mm. Here are a few shots of the model, the rigging and a test pose.

picture

picture

picture

picture

picture

I still have some rigging work to do on the hands so I can pose them, but the bugs on the other parts are all worked out.

More pics and discussion can be found at the blog.

link

Stealth100010 Apr 2014 1:53 a.m. PST

That's looking good.

McWong7310 Apr 2014 2:02 a.m. PST

Great start, but wouldn't you needsome counter weight for the shoulder cannon?

Fritadas10 Apr 2014 4:22 a.m. PST

I know you're not going to change it, but my 2 cents -everything about this PA is gorgeous except that helmet. The helmet seems too obviously Hellenic to be interesting, at least to this guy.

Sorry, not trying to be a hater – literally everything else about these concepts is awesome

Rodrick Campbell Fezian10 Apr 2014 5:20 a.m. PST

The helmet doesn't stay. It's a place holder for one we already have cast.

Ron W DuBray10 Apr 2014 7:13 a.m. PST

Like I posted about this design before. a Human body will not fit in or be able to move in it. just stand up feet together and look down and see where your legs are.

make your image stand a attention feet together (the gap between the legs needs to go, it would rip a persons hip joints out)or take a hand and reach across the chest and hold the other shoulder or even touch his nose… bring the elbows together. swing the designs arm out from the leg till its over the head. etc etc.
all simple moves you need to be able to do to fight even in armor
This might help:

picture

haywire10 Apr 2014 7:38 a.m. PST

Hmmm…

link

SpleenRippa10 Apr 2014 8:02 a.m. PST

Powered Armour in the ExoSquad style makes a little more sense in that the user's feet actually rest atop the ExoFrame's knees.

Armiesarmy10 Apr 2014 8:21 a.m. PST

However it looks cool and it looks like someone can fit in. Ticks my boxes

Keith

Personal logo MrHarold Sponsoring Member of TMP10 Apr 2014 8:33 a.m. PST

Like I posted about this design before. a Human body will not fit in or be able to move in it. just stand up feet together and look down and see where your legs are.

make your image stand a attention feet together (the gap between the legs needs to go, it would rip a persons hip joints out)or take a hand and reach across the chest and hold the other shoulder or even touch his nose… bring the elbows together. swing the designs arm out from the leg till its over the head. etc etc.
all simple moves you need to be able to do to fight even in armor
This might help:

The pilot actually sits in the power armor, more than wears it as a suit, since obviously that wouldn't work.

Arms in front, feet and legs kind of curled up underneath.

Here is how it opens:

picture

That also provides additional protection to the operator, since the extremities are more vulnerable than the torso.

As far as a "counterweight" for the weapon, the suit itself has some pretty sophisticated sensors and actuators, the weight really isn't an issue.

AVAMANGO10 Apr 2014 8:44 a.m. PST

If it turns out anything like the concept art i'll be down for a squad. :)

Heinz Good Aryan10 Apr 2014 9:47 a.m. PST

"Arms in front, feet and legs kind of curled up underneath." -- doesn't look like there's room for that. looks too small to ride in.

Rodrick Campbell Fezian10 Apr 2014 11:03 a.m. PST

"looks too small to ride in.:

They only assign the smallest of recruits to these suits. Much like WWII ball gunners. ;p

emckinney10 Apr 2014 11:07 a.m. PST

Rule of Cool …

Curled up is tremendously uncomfortable after a while, and sacrifices the advantages of natural movement--"How do I move the arm?" "Move your arm!"

How does the driver control the arms?

Personal logo MrHarold Sponsoring Member of TMP10 Apr 2014 11:24 a.m. PST

You'd be surprised how small a human can curl up!

The Mark IV Neural Interface or "SOCKPUPPET" allows the operator to control the movement of the Power Armor as they would control their own body. This allows the operator to be contained entirely in the torso of the Power Armor Suit.

The operate does have a removable helmet which helps improve situational awareness.

The Power Armor suit is equipped with two heavy-cycle plasma weapons on each forearm. Depending on the mission assignment both a large recoilless plasma rifle or a micro-missile launcher can be attached.

The power armor can either be dropped via Drop Pod for contained infil, or individually dropped from orbit for increased stealth. The Power armor teams can be deployed as single units to assist squads, or in full power armor teams for spaceship or urban combat missions.

The Power Armor can sustain an operator for up two three months without replenishment, but often ammo considerations limit this time frame.

The power armor also has a full compliment of auto-medic devices.

Rodrick Campbell Fezian10 Apr 2014 11:57 a.m. PST

"SOCKPUPPET"

Beautiful. :)

Lfseeney10 Apr 2014 2:18 p.m. PST

Armor like this would have the person in a gel I think, to help take impacts.

Also I think the driver would as said be in the center, not wearing like a suit, the limbs might go into a limb of the armor, but only a bit.

Allows the ends to be solid, more useful for blocking and using as weapons.

Like them both.

Zephyr110 Apr 2014 2:35 p.m. PST

Biggest 'weakness' I see in it is the recessed area the helmet is in. Makes a great "bullet catcher". Other than that, looks nice 'n intimidating…. ;-)

Ron W DuBray10 Apr 2014 4:09 p.m. PST

OK I love the drawing. I think it need to be bigger in the body for your idea. If you expect a man to stay in it longer then 10 min it need to be big and roomy. The shoulder jont still has the movement problem of swing the arm up from the side and reaching across the body.

you would need something like this to fit in the body.

picture

trace you armor over this photo or something like it. Things like this is what I used to 3D design the CAVs I did for reaper back in the day.

Rodrick Campbell Fezian10 Apr 2014 4:40 p.m. PST

Great idea, thanks.

emckinney10 Apr 2014 5:02 p.m. PST

Roderick,

I'm good with your explanation, but in that case you might want to make it a bit less humanoid.

Are you expecting to use the hands as hands? You can have massive arms that can extend small hands out the ends for fine manipulation, repairs, and so forth. You might have a separate logging claw for moving large/heavy objects. Maybe even just a hook.

The legs in your concept art seem to be partially doglegged, but you might look at some other forms for faster movement.

Have you seen the 2300AD combat walkers, particularly the ride-in ones? This is a bit more traditional:

picture

Notice the three-fingered hand.

Rodrick Campbell Fezian10 Apr 2014 8:01 p.m. PST

It's not my explanation. I still see it as armor that is worn by the guy. There are spaces between the pars that get sectioned for molding right now. Makes it easier to remember where to twist and turn when I do the posing. The parts get positioned, put closer together then have the mesh modified by subtracting the overlap so they fit together when they are produced.

emckinney11 Apr 2014 1:42 p.m. PST

So, wait, are you doing these for Clear Horizon or not?

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