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"Sails of Glory: Suggestions for 'alternate damage' system?" Topic


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1,010 hits since 8 Apr 2014
©1994-2024 Bill Armintrout
Comments or corrections?

TheBeast Supporting Member of TMP08 Apr 2014 9:36 a.m. PST

We had our participation game; not much participation, but I've come to the conclusion the basic movement system would be good for a quick-to-set-up demo, possibly on a small space.

Damage, however, seems a bit fiddly with the chit draw and ship displays. The latter I can substitute, maybe even make a peg board, but the chit layout can still be a space and/or dexterity issue.

Before I start digging out old games for inspiration, has anyone worked up an alternate? Dice, flat damage, whole new system?

Personally, I don't need to mirror exactly, but something close would be nice.

Doug

Mark Barker08 Apr 2014 12:33 p.m. PST

Hmm,

That's exactly what I commented at the playtest stage but the feedback did not seem to be appreciated.

I thought they were supposed to be looking at some form of fastplay/quickstart system with less of the chit-sorting but obviously that did not make the cut.

Hoping to see a set in play at Salute or the Gosport Naval Wargames show. Just a flat system of cumulative damage as the chits mounted up seemed an obvious way of speeding things up …

Mark Barker
The Inshore Squadron

TheBeast Supporting Member of TMP08 Apr 2014 5:15 p.m. PST

Thanks, Mark!

That could lead to a compromise, still use chits, but don't juggle a board covered with them.

Piles of chits are fine for a lot of Eurogames, but I'm really envisioning playing on a small table at lunch or the like.

I suppose I'll have to raid another game for ideas. ;->=

Doug

lead mountain11 Jun 2014 3:22 p.m. PST

I am experimenting with magnets. I am using a whole punch on magnetic paper and sticking them on the corner of the chit. I have added a tiny steel paper strip on the board to enable the chits to 'stick'.

Martin

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