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"Reputation in a campaign game" Topic


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consectari22 Mar 2014 8:41 a.m. PST

I'm trying to integrate the concept of Reputation into a campaign skirmish game. Not individual Reputation, but the Reputation of your whole crew.

The Reputation of your crew will represent how you are viewed by the general populous and your underworld contacts. It will have the opposite effect on the "authorities".

Options will be
Zero – Unknown, no Rep.
Positive – Hero of the people
Negative – As dangerous to civilians as to your enemies

Each will have it's own effects.
I've got several ideas, but I'm looking for some more.

Any thoughts?

Lion in the Stars22 Mar 2014 8:58 a.m. PST

I would include "respected by all" and "hated/disliked by all."

Respected by all to me implies almost always succeeding in whatever the contract/mission was, with the absolute minimum civilian casualties; while the opposite implies usually succeeding, but with massive collateral damage.

Dragon Gunner22 Mar 2014 9:17 a.m. PST

I had something similar in a roleplaying game I was GM for many years ago. The more famous or infamous they became the greater likely hood they would be recognized and attract unwanted attention ( i.e. thieves, bounty hunters, revenge seekers, law enforcement etc…) The players very quickly learned to keep a low profile and not bask in the glory of their accomplishments. Even in safe areas word would spread and all kinds of trouble would show up.

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