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"Mechadrome Kickstarter!" Topic


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1,120 hits since 21 Mar 2014
©1994-2024 Bill Armintrout
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Necros Sponsoring Member of TMP21 Mar 2014 6:04 p.m. PST

Hi folks! I've been posting about my new 15mm Mech skirmish game over in the 15mm forums, but now it's time to move it over here! I'm going to be developing 28mm scale versions of the mechs now :) Anyway you can read the latest news post below, and here is the URL if you'd like to check out my Kickstarter camapign :)

kickstarter.com/projects/gangfightgames/mechadrome-heavy-metal-combat

====================

Well, it's the end of day 2 and things are moving right along. Today the 3D prints for the 28mm scale Terran Light Mech arrived and I took some photos. This thing is actually pretty huge. It's exactly 2x bigger than the 15mm scale, so I guess it's more like a 30mm scale mech, but who's going to nitpick over 2mm when the model looks cool? :) Here's the pics!

So, since he is bigger than I expected, I'm going to have to have him done in resin. I was planning on a $15 USD price tag but due to the size it's going to have to be $20. USD It will come with 1 pair of matching weapon arms of your choice plus 1 upgrade which would be either a missile pod, booster jets or extra armor plates. A lot of folks asked for this guy, at first I was thinking this would make a good proxy for a Warhammer 40K centurion, but it's actually more like dreadnought sized. If we can unlock the 28mm version of the Medium mech, that will probably be dreadknight sized :)

Also, this mech won't be a stretch goal after all, I'm going to add it in to the campaign as an add on item now since I was going to get it done anyway. The $15,000 USD stretch goal is going to change to unlock one of the other light mech body positions in 28mm so there will be more variety :)

Lastly, this mech is a "showcase model", since Mechadrome is a 15mm game. If there is enough interest I may put together rules for large scale games, mostly just doubling the movement and shooting ranges.

Stealth100022 Mar 2014 11:45 a.m. PST

That is really cool. But its still the 15mm for me.

BigNickR22 Mar 2014 12:24 p.m. PST

Love the 28mm mech

Micropanzer22 Mar 2014 12:30 p.m. PST

are the blue ones prints or masters – if prints can you share you printer -- micropanzer@micropanzer.com

Necros Sponsoring Member of TMP23 Mar 2014 8:49 a.m. PST

Those are the actual prints .. I'll email you :)

Insomniac23 Mar 2014 8:58 a.m. PST

I loved the 15mm mechas but am well happy that they are now going to be in 28mm too.

These are really nice mech designs and perfect for so many little projects :).

Necros Sponsoring Member of TMP24 Mar 2014 9:50 p.m. PST

So, I finished up all of the renders to show each different weapon for the Terran Medium Mech. Unlike the light mechs, the medium's arms will be in 2 pieces so you can easily swap just the forearm or gun around, so there will be more options for poses, and you can see there's 2 different leg posses, you can just glue em right into the torso.

I'm getting the 3D prints done now, I will probably have them late this week or early next week :) And of course, I'll post pics as soon as I have em!

Necros Sponsoring Member of TMP26 Mar 2014 8:37 p.m. PST

Trion

Trion will be the first Free Agent for Mechadrome. Free Agents are special characters who can join any team. Trion is a Medium Mech, armed with 2 Particle Cannons, 1 Missile Pod and Booster Jets. Like other Medium Mechs, he is a $15 USD add-on. Visit our Kickstarter campaign page for more information!

Here is his bio:

There are many mysteries and surprises within the varied arenas of MechaDrome, but none as perplexing as the free agent known as Trion. Free agents were introduced as a way to spice up what had become line-up-knock-down matches, where one team had outgrown the rest in the league due to increased revenue streams (image rights and licensing had become big business thanks to the uptake of the World Network). Quickly, these Free Agents became like the movie stars of Old Earth – crowds flocked to grab a single glance of their hero, and where there were crowds, there would also be big bucks.

No one knows exactly where Trion came from. His race is a unknown, as he never steps outside his sleek mech. His name is also a mystery – TRION is etched down the left side of the mech torso – whether this is the make of the Mech, his name or a designation from some as-yet unknown military unit. He appeared during a match between Team Bushido and the Terran Titans, joining the Titans as they struggled under the speedy attacks of Bushido. With blistering attacks from his twin particle cannons, and moving with lightning speed thanks to the booster jets fastened to his legs, Trion took out three Bushido's in rapid succession. But it was when a previously hidden missile pod raised from his shoulder section, blasting the final heavy mech into metal shards that the name Trion began to be chanted throughout the arena observation zone as well as across the many World Network bars that had been created for the general populace. The legend grew from there.

Trion is now a regular appearance at most matches, with teams doing everything they legally can (and illegally can't) to secure his valuable services.

Necros Sponsoring Member of TMP27 Mar 2014 11:55 a.m. PST

Just got some screenshots for the stationary turret. These will actually be smaller than the light mechs, the screenshot makes them look big. The flat bottom makes it good for mounting on a base, or on top of a building :)


I'm still waiting for the other renders. There will also be 2 mobile versions, 1 with little tank treads and the other like a mini-walker. You'll be able to add these turrets to your team roster, and I'm also working out some optional solo play rules where you can have your team vs automated turrets.

Necros Sponsoring Member of TMP28 Mar 2014 11:28 a.m. PST

I just got pictures of the new turret sculpts. We're going to be calling these "Arena Hazards". There will be 3 types. Fixed Hazards are stationary, they don't move but they have better targeting systems. Roving Hazards have tank treads, and Crawling Hazards are small walkers that are the fastest moving hazard (but still slow by Mech standards).

Some teams may add hazards to their roster to pressure their opponents or defend vital positions, but they are most often used in by the Arena itself to add an extra level of difficulty (and get the crowds roaring). These hazards will attack any Mech, seeking & destroying the closest target, often denying the other team of valuable points. These automated hazards will activate at the beginning of each Game Turn, before any Mechs may be activated, and they will always attack the closest target.

Arena Hazards will be available in 15mm and 28mm. They will be packaged in pairs, both of the same type, including 2 bodies, 2 missile pods and 2 blaster turrets. 15mm scale hazards will be 2 for $8 USD, and 28mm scale hazards will be 2 for $15. USD They will be added to the add-ons menu this evening, and you can visit our Kickstarter campaign page for more info!

kickstarter.com/projects/gangfightgames/mechadrome-heavy-metal-combat

Here are the pictures! They look huge, but keep in mind these will be about half the size of a Light Mech.

Roving Hazards


Crawling Hazards


Fixed Hazards


Necros Sponsoring Member of TMP03 Apr 2014 8:34 p.m. PST

I did some updates to the campaign page that will hopefully make it easier to see what's included in a squad set. Since I'm getting the 3D prints for the medium mech in both sizes, I added the medium mechs to the add-ons menu, and also made a new pledge level for $70 USD for a squad of 2 28mm light mechs and 1 28mm medium.

Here are the 4 different human teams along with the squad payloads they favor :)

Insomniac09 Apr 2014 1:47 p.m. PST

Sadly, it's been cancelled for now :(

On the plus side, he is going to relaunch in a month or so and focus on 28mm, lower the funding goal and keep things to a more restrained level.

So it's a bit like "Mechadrome is dead… long live Mechadrome (in a month, with a different focus)."

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