IronLung | 19 Mar 2014 2:32 a.m. PST |
Found this and thought it would be of interest: link Looks like it has hit it funding goal, but is still going until the 16th. Anyone seen anything else about this? |
TheOtherOneFromTableScape | 19 Mar 2014 3:31 a.m. PST |
$250 USD for a 9 tile 3'x3' space station surface
or for $99 USD link |
(Major Disaster) | 19 Mar 2014 7:14 a.m. PST |
I'll take the Combat Wombat version FTW Scotty does great work and his price is more reasonable |
Disco Joe | 19 Mar 2014 7:37 a.m. PST |
I totally agree with you Major. |
Bryan Stroup | 19 Mar 2014 8:55 a.m. PST |
That's not a Deathstar. This is a Deathstar from a game we ran this weekend in Jacksonville, FL (notice that our Trench is really a trench :grin: ) The Combat Wombat files are awesome as well. We just chose to go a different route
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combat wombat | 19 Mar 2014 9:20 a.m. PST |
I like their turrets though. My new super turrets I think scale well for the terrain but thiers scale well with the spacecraft. They are HUGE!!! i wish them the best for this project. I really like their stuff and have a ton of it in 6mm and 15mm historical. |
haywire | 19 Mar 2014 12:27 p.m. PST |
The question I would have with these type of maps is does the detail get in the way of the movement? X-Wing is very particular about the ways things move and with the varying levels of detail, does it get in the way of the movement template? |
Bryan Stroup | 19 Mar 2014 1:04 p.m. PST |
We had zero problems moving our stuff in the pic above. We were worried about it, but it really was a non-factor (6 games so far) The JR and Combat Wombat tiles aren't as deep as what we did so I think they would be even better. |
Mr Canuck | 20 Mar 2014 10:19 a.m. PST |
The question I would have with these type of maps is does the detail get in the way of the movement? Probably depends a lot on who you're gaming with – if it's the "Uber" Tournament types, they might have a problem with template positions, models wobbling, etc. If it's just friendly games, hopefully it wouldn't be so much of a problem. |
Parzival | 20 Mar 2014 11:05 a.m. PST |
The kickstarted terrain is impressive, and the curved edge piece is a nice touch
BUT
The Death Star is/was 160 km in diameter. At 1/270 scale (the nominal scale of the craft in the game, aside from the new transports and the Tantive IV), the Death Star would be over a half a kilometer in diameter. Given the standard playing area of 3'x3', and the associated ranges and distances of combat action, there would be no discernible curvature of the limb of the Death Star for either pilots or an observer close enough to see the ships at the scale depicted; there would merely be an apparently flat horizon. Also, given the observational angles and apparent viewing heights the game assumes ( approximately 70-85 cm above the table for an average-height adult, or a mere 200+ meters, scale, roughly looking down from zenith or near zenith), it is debatable whether it would be possible to perceive a horizon at all; the observer would see nothing but an expanse of Death Star surface, with the horizon being completely out of the field of vision. So there's your pedantic nit for the day! (But those terrain pieces are still darn cool
) The question I would have with these type of maps is does the detail get in the way of the movement? Probably depends a lot on who you're gaming with – if it's the "Uber" Tournament types, they might have a problem with template positions, models wobbling, etc.
On the Kickstarter for the JR product, they claim the terrain is designed to allow the bases to remain flat and level, regardless of orientation. I assume, therefore, that the upper surfaces are all level with each other, and that the depressions, etc., are all scaled so that a base can't tip down into one, but will always be supported by one or more raised areas. And if so, that's a very clever bit of design work. |
combat wombat | 20 Mar 2014 11:12 a.m. PST |
"On the Kickstarter for the JR product, they claim the terrain is designed to allow the bases to remain flat and level, regardless of orientation. I assume, therefore, that the upper surfaces are all level with each other, and that the depressions, etc., are all scaled so that a base can't tip down into one, but will always be supported by one or more raised areas. And if so, that's a very clever bit of design work." I did the same thing when designing mine. I strived for at least 60% of the tile to be the upper level surface area. I am not sure if they used some sort of 3d printing or by hand ilke I did. They do look good though. the curvy stuff threw me too. |
combat wombat | 21 Mar 2014 4:59 p.m. PST |
Seems the $250 USD set doesn't come with any towers. |