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"Altar of Freedom Terrain modifiers question" Topic


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789 hits since 16 Mar 2014
©1994-2024 Bill Armintrout
Comments or corrections?

drummer16 Mar 2014 4:18 p.m. PST

I got the rules and they have rekindled my interest in the period. I really like the way the clock works and also the personality profiles for the generals. I painted up 2 brigades in two days and have started a third.

I've got a question about the definition of "cover."

I understand that in most cases, any "rough ground" is "cover" during shooting/skirmishing, but is this also true for close combat? I ask because I keep coming up with situations where it may not be the case. Examples:

Close combat attacker is crossing stream (rough ground) but defender is not. I'd give the defender the +1.

If both were in woods on level ground, I'd either give both the +1 or neither the +1. Either way no advantage to either side.

If both were in woods, but one was uphill, I'd give the one uphill the +1.

Am I on the right track here??? Perhaps woods (rough ground) are not cover in close combat in most cases?

vtsaogames16 Mar 2014 6:21 p.m. PST

I would give the defender vs. attackers crossing a stream +1.

The designer says defender in close combat gets +1 for cover, while attacker is leaving cover TMP link

drummer16 Mar 2014 8:03 p.m. PST

Got it. Thanks!

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