"Fireteam Andromeda Overview" Topic
4 Posts
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BaldLea | 09 Mar 2014 3:44 p.m. PST |
Hi Following on from my battle report yesterday, here is an overview of the Fireteam Andromeda system. Hope it's of some use. link |
Lion in the Stars | 09 Mar 2014 4:21 p.m. PST |
Question about the FA rules: Are you moving squads of ~9-13 (like in 40k) or teams of 4-7 (like in Ambush Alley)? I'm looking for a set of SciFi rules that's roughly Flames of War (or Dirtside) scale: moving by platoon. Suppose I could translate DS2 up to 15mm scale by futzing with groundscale. |
BaldLea | 09 Mar 2014 4:44 p.m. PST |
The most common units are allowed 4 – 12 men. If you take big units, you will have fewer of them and, in turn, fewer command points which is a big deal. Big units are very susceptible to mortar weapons. As there is a 1" coherency rule. That said, they can put out a lot of firepower provided you can find a big open space to fire from. Taking just one casualty in such a squad might tie up a lot of men if they fail morale. It's swings and roundabouts. |
Grumpy Monkey | 09 Mar 2014 7:27 p.m. PST |
Thanks for the overview, have had the rules for a while and just never got around to trying them out. Hoping this can fill the gap that Gruntz hasnt |
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