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"Recommended Rules for Larger 28mm Sci-Fi Games?" Topic


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1,753 hits since 9 Mar 2014
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Comments or corrections?

Baconfat09 Mar 2014 3:18 p.m. PST

Do you recommend any Sci-Fi games that will effectively deal with large tables and large forces?

I've got hundreds of sci-fi models collecting dust. They need a (not 40K) set of rules that'll deal with 100+ models and a few vehicles a side. I'd hope the rules have stats for aliens, power armor, jetbikes, big walking things, and maybe even zombies.

I've heard Tomorrow's War can bog down with too many units taking reaction tests. I think Victory Decision Future Combat was designed for smaller games. 40K has too much hand to hand for my taste.

thanks in advance

evilcartoonist09 Mar 2014 3:28 p.m. PST

You might check out 5150: Star Army (Two Hour Wargames): link

Edit: I might actually have meant 5150: Battalion Commander: link

Personal logo Inari7 Supporting Member of TMP09 Mar 2014 5:21 p.m. PST

Shockfore/Warengine
Free on the yahoo group link

Coyotepunc and Hatshepsuut09 Mar 2014 6:35 p.m. PST

Dirtside II can handle all that pretty well, except for the aliens part.

thabear09 Mar 2014 6:47 p.m. PST

Fubar,Fubar ,Fubar and are one page

PapaSync09 Mar 2014 6:51 p.m. PST

Second on Shockforce/Warengine

Also
Flying lead
Mutant and Death-Ray Guns
Swatters
FUBAR one page rules
Blasters and Bulkheads

Mardaddy09 Mar 2014 7:00 p.m. PST

VOID 1.1 has rules for all those. Free downloads as well.

You'd need to reach down to the original ruleset for the walkers – they'd be Korvus attack or Tiger transport walkers (all human factions use them.) They were discontinued when VOID decide to go a different direction, but I've still used them in games – not broken.

You'd need some house rule options for the zeds (it's such a simple and fast-playing ruleset, it's not hard drum up house rules for the unanticipated.)

tnjrp10 Mar 2014 4:11 a.m. PST

VOID is not an open system tho, even if the forces are somewhat generic in places and it even has an unofficial but somewhat reasonable points costing system that should still be floating around the 'net somewhere. The same goes for Warpath mentioned in the LAF thread by the same OP here
link
with the exception that the force lists are more generic still to start with (at least provided you have lots of Wh40k minis) and it lacks even rudimentary tools to make your own troops. Swatters OTOH, while it needs a bit of work to do stuff other than Starship Troopers, basically is at least supposed to work with any miniatures and it does play really quickly, even with novice players.

Capt Flash10 Mar 2014 6:09 a.m. PST

FUBAR absolutely! No points system but can handle most anything, rules-wise.
Swatted looks good but I've personally not played it.
Going back to FUBAR, I just played a game using over sixty minis per side and some battlesuits, one mecha and a Baneblade. I recommend using platoon level activations rather than individual squad activations.

Deserter10 Mar 2014 9:42 a.m. PST

about a point system for FUBAR… I am experimenting this formula:

Activation probability + (To hit probability x Nr of FPs at max range) + (Range : 8) + Armour save probability = miniature cost

probabilities are a number from 1 to 6; for example a Green soldier has an Activation probability = 2 and a To hit probability = 1

Baconfat10 Mar 2014 5:26 p.m. PST

Thanks everyone.

I need to download a bunch of rules and try them all out.

Capt Flash11 Mar 2014 7:41 p.m. PST

Deserter, plz keep us posted! My buddy started working on a point system but found vehicles were a difficult thing to calculate.

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