D6 Junkie | 04 Mar 2014 9:25 p.m. PST |
Looking for a set of rules that play pretty quick, like the older GW epic rules. Ie quick and bloody. Some sort of design system would be great. So that we can use various 6mm figs. Any suggestions? |
Jakse375 | 04 Mar 2014 9:48 p.m. PST |
Legion 4 will be around soon to give a link to TACCOMMS website. everything 6mm scifi. Future War commander is another option. |
Calico Bill | 04 Mar 2014 10:02 p.m. PST |
I don't think you can get better than Epic Armageddon IMHO. I've played earlier versions of Epic, and it seems to me that they've finally got it right! With all the army lists at TacCom you'd be hard pressed to find some army that didn't played like you liked. Proxy the figures with what you have. While I admit I'd like a points system, I can see the point of those that say the value of one unit can be influenced by the army as a whole. All armies are playtested. We've tried Strike Legion, Future War Commander, and several other simpler sets (again, go to Tactical Command site) but always came back to Epic Armageddon. Future War Commander would probably be my second choice. It covers the basics well, but shields, tunnelers, and points for command level is a bit off IMHO. Also numerous small units seem to always take out an equal points value of a larger one. Good luck with your quest :-) |
Logain | 05 Mar 2014 5:56 a.m. PST |
Junkie, I've just started getting back into 6mm, looking for the same thing. There are a few options that might work for you: Epic Armageddon is supposed to be really good, but it is more complicated, and heavily geared toward GW. You can get the rules free. Future War Commander is simple, but apparently is a little too simple? This is one I am still considering. NetEpic is free, and is 2nd Edition of epic Space Marine. I am leaning toward using these as my basis for a set of house rules. Critical Mass is a set written for 15mm, and is heavily influenced by the old epic. It might be good to go straight out of the book, or by halving the ranges. Several other options out there. Hammers slammers, strike legion, seeds of war, quadrant 13 etc. Epic Armageddon and FWC are probably the easiest to find opponents for. FWC has a design section, the other three I mentioned don't. |
Greywing | 05 Mar 2014 6:06 a.m. PST |
Strike Legion is what you're looking for. legionnairegames.com It has a robust unit design section. You can download their take on GW-type army stats for free too. (E.g., their not-Eldar are called Star Guardians, etc.) |
Legion 4 | 05 Mar 2014 8:07 a.m. PST |
Yep
am I that predictable ?
link And yes, as noted, Hammers Slammers, Strike Legion, DRM Seeds of War, and FWC are good rules as well as NetEpic, Epic:A and if you prefer even E40K
Leave SM2 to the kids who like lots of bright shiny things and make GW lots of money
I've been playing Epic since '90 so I have been thru all iterations. And as noted there are other option besides GW rules and models. See the Tac Cmd link post above
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mdauben | 05 Mar 2014 8:38 a.m. PST |
Future War Commander is simple, but apparently is a little too simple? This is one I am still considering. I recently picked up a copy of FWC and while I have not had a chance to play it yet, I have played the WWII version of the rules set (Blitzkrieg Commander) and consider it one of the best sets of rules for mass WWII combat. I'm expecting FWC to be just as good. |
Extra Crispy | 05 Mar 2014 11:30 a.m. PST |
If you're open to a hex based game I have an old draft of "Steel Crush" – it plays very fast and very bloody
pm me here or mark at scalecreep.com |
victor0leto | 05 Mar 2014 12:40 p.m. PST |
I wrote a set of rules for 6mm, called "Deployment Zone" a few years ago, but couldn't get anyone to test them for me. I thought that the game introduced a new and unique mechanic in that there were no "to hit" roles and the system used a progressive dice adding methodology and a resolution that compared the total "fire power" thrown into a hex, versus the Defensive rating of the unit in that hex. |
Mithmee | 05 Mar 2014 2:51 p.m. PST |
I don't think you can get better than Epic Armageddon IMHO But I think that yes individuals can do better than EPIC Armageddon which really only provides small Company size battles. There are quite a few things that I do not like in EPIC Armageddon. True there are things that make it better than Space Marine but it will blog down if you try to run a 30,000+ point per side battle. |
Logain | 06 Mar 2014 6:37 a.m. PST |
Mdauben, yeah I should probably get a copy of FWC and try it. I've just read a bunch of reviews that say after a couple of games it just feels like you are playing a typeset for conventional warfare instead of a futuristic set. But there are a lot of people out there playing it
I'd be interested in hearing how you like it. |
Angel Barracks | 06 Mar 2014 6:42 a.m. PST |
I think FWC is no more or less futuristic in its rules than any Epic variant. Yes you could use modern rules and call it sci-fi as you are playing with sci-fi models. I think, and could be very wrong, that most sci-fi players want conventional rules but unconventional models. For me at least it as all about the look of the game. My own sci-fi rules could very easily be used with modern figures and play as a modern game. What would make sci-fi rules different from modern do you think? For it to be playable you need many if not all of the basics that a modern game has I suspect. Maybe if the units were out of your control as they are all controlled by an AI it would be more sci-fi, would it be more fun though, just watching what they do with no input from yourself? |
Logain | 06 Mar 2014 7:07 a.m. PST |
Good point AB. Maybe we are just spoiled for choice. I guess more than anything the game needs to FEEL like sci-fi. That is what it is all about, sparking the imagination. |
Angel Barracks | 06 Mar 2014 7:15 a.m. PST |
I did think about some properly futuristic rules, but as I was imagining what they would need, they seemed a bit dull and or complicated. Try FWC, the good thing about it is that it has army builders and ready done army lists for most of the major 6mm models out there. It can get quite gamey and rules lawyer happy though I found. It has rules for teleporters, beam weapons, aliens, all the stuff you would expect. The mechanics are pretty much the same as their WWII version though. But then, as noted not sure that is bad? I think FWC is more sensible/likely in the layout and eye candy. Epic is bonkers over the top fantasy with lasers. Lots of people I know use their GW models with FWC. I dunno really. What about your current rules don't you like?
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Angel Barracks | 06 Mar 2014 7:20 a.m. PST |
I think the fluff has to work. FWC has no fluff as far as I know so may not inspire you. 40k has bonkers fluff as we know. Maybe it is about finding the right background that inspires and then using rules that allow conflicts within that universe, rather than finding the rules first? |
Logain | 06 Mar 2014 11:52 a.m. PST |
Lol, well as embarrassing as it might be, I really like Space Marine 2nd Edition. I plan on striping it down so that it is more like the first edition in theme, ie it will be marine vs. marine, both forces choosing from basically the same list, and eliminating most of the special rules. So keeping the core mechanics, but getting rid of most of the chrome. If that has already been done, say in FWC, I'd buy it, because it would save me a lot of time, and it is always easier to find opponents for mainstream rules. Otherwise, I'll happily work away on making a custom set. |
Angel Barracks | 06 Mar 2014 12:02 p.m. PST |
Is that the one with the card buildings and the plastic rooftops? |
Logain | 06 Mar 2014 12:28 p.m. PST |
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Mithmee | 06 Mar 2014 1:51 p.m. PST |
40k has bonkers fluff as we know. Which today they only used to provide filler for their over priced Army Books/Codexes. Space Marine 2nd Edition Yes and it main problem was 1st Fire, Advance & Movement chits. Go up against an opponent that is built for 1st Fire and you can kiss the game away since they get to shoot nearly everything. Plus a single turn took forever. |
Angel Barracks | 06 Mar 2014 1:58 p.m. PST |
That is the one I played. I used IG and very rarely lost. Lots of indirect fire, tanks and support squads. |
Logain | 06 Mar 2014 2:54 p.m. PST |
I don't know
a bunch of guys running around with pistols and swords getting pounded to dust by artillery and heavy weapons sounds like one of the more realistic outcomes from a GW game;) Give both sides the same troop options, and first fire might work like it was intended. |
Legion 4 | 06 Mar 2014 5:01 p.m. PST |
Yes, SM2 certainly had it problems
that is why we like E:A much better
. for a number of reasons
We liked the order chits too
And we added unit activation with SM1
it only took GW about a decade before they added that to the Epic rules
However all that being said, there are a number of other systems out there, some I mentioned, that would work as for Epic models or other 6mm Sci-fi models, with little tweeking
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Kealios | 11 Mar 2014 2:51 p.m. PST |
Keep an eye out for Polyversal. Its the "next big thing" coming to Kickstarter this year. No one knows much about it, because they've been incredibly (ridiculously) tight lipped about their release date, and details of the game, but what they have shared has been tantalizing. They do have a sub board over on TacCom, and are on Facebook as well. |