Over the last few years I have been working on a Sci-Fi Rules System
For Large Tactical Combat Operations in 15mm.
Once Finished they will be a set of Fast-Play, TO-Level " boots on the ground" War Game Rules. This set of Rules Provide the Followong Features .
A Unit -oriented "Fire-Team" level Tactical aproach to Sci-Fi War Gaming.
A D20-based System provding better "Chance Resolution" than standard D6 System.
A well-degined Three-Phase game-turn Structure.
A Simple Orders & Actions Mechanic.
A minimum ammount of Record-Keeping
A Unit Effectivess Rating (UAR) Which is Based upon Training, Combat Experiemce, Motivation & Fatigue.
An Event-Triggered Morale System on the Units Effectiveness Rating (UAR)
A Unique "Interleaved" Actibation System that alternates Movement & Unit Activity between Army Commands Within yhe Game Turn.
Unit Coherency that teflects the Battlefield Effectiveness of the unit.
A one score "Kill" Factor which recognizes the individual weapon & targets armor, yet does not require additional "penetration" or "save" Die Rolls for Direct fire weapons which do not have an Area of Effect.
In addition to thr above Features other development which I am still testing or am currently unsble to reveal.
any Feedback is Appreciated.