"OGRE Miniatures with Laser LOS rules all around?" Topic
10 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please remember that some of our members are children, and act appropriately.
For more information, see the TMP FAQ.
Back to the 6mm Sci-Fi Message Board
Areas of InterestScience Fiction
Featured Hobby News Article
Featured Link
Top-Rated Ruleset
Featured Showcase Article
Featured Profile Article
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
cloudcaptain | 28 Feb 2014 12:35 p.m. PST |
Sometimes the "pretty much everything modern gets indirect fire" aspect of OGRE gets to me. I totally understand it abstracts drones, targeting satellites, and forward observers. It just makes it seem more like I am playing with counters than tanks. Has anyone else tinkered with it along these lines? I was just going to use Laser LOS for all units except Howitzers, Missile Tanks, and Ogres. That said
I was also thinking of taking some of the Air and AA units from the Ogre supplement book and working them in. If you have to see it to hit it
air power is a bit more survivable. I've been wanting to scratch build a Continental Siege Aircraft: link |
Paint it Pink | 28 Feb 2014 1:00 p.m. PST |
The introduction of LOS would make for a different game, which is not necessarily bad, but it would be a big change to classic Ogre. |
cloudcaptain | 28 Feb 2014 1:16 p.m. PST |
The Ogre Miniatures book has rules for it
for antiquated units and the laser towers. It's a fun set of rules
thinking of just using it for more than just their main setting. |
elsyrsyn | 28 Feb 2014 1:47 p.m. PST |
If you assume a certain level of information systems and communications and networking technology, you pretty much automatically get a situation in which anything one unit sees, all of the units on that side "see." At that level of technology, the computation of direct fire is almost a trivial problem. I think the rules for antiquated systems and energy beam weapons, which you note, make sense really only for those types of things, in the Ogre context. That said, you could utilize a bit of hand-waving about ECM disrupting the technology to your desired degree to get the effect you want. Doug |
J Womack 94 | 28 Feb 2014 11:28 p.m. PST |
Blame it on the ECM. It's the old race of bigger guns vs. heavier armour all over again, but on the electron scale. |
DesertScrb | 01 Mar 2014 6:52 a.m. PST |
Or maybe that's what command posts are for--to coordinate indirect fire. So once your CP is destroyed, only those units with innate indirect fire (HWZ, MSL, OGRE) can shoot beyond LLOS. |
elsyrsyn | 03 Mar 2014 3:49 p.m. PST |
Good idea on the CPs. Doug |
Paint it Pink | 04 Mar 2014 8:06 a.m. PST |
Another idea is that once your command post is taken down then don't allow combined fire by units. |
Zakalwe64 | 10 Mar 2014 6:26 a.m. PST |
I am currentlly playing a homebrewed version of Ogre with LOS all around and reaction fire. It's fun, but it comes across as more of a futuristic version of Panzerblitz. |
cloudcaptain | 12 Mar 2014 12:26 p.m. PST |
What else have you tweaked? I would dig hearing about what you have altered and how it worked. |
|